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juce::SplashScreen Class Reference

#include <juce_SplashScreen.h>

Inheritance diagram for juce::SplashScreen:
juce::Component juce::Timer juce::DeletedAtShutdown juce::MouseListener

Public Member Functions

 SplashScreen (const String &title, const Image &backgroundImage, bool useDropShadow)
 ~SplashScreen () override
void deleteAfterDelay (RelativeTime minimumTotalTimeToDisplayFor, bool removeOnMouseClick)
Public Member Functions inherited from juce::Component
 Component () noexcept
 ~Component () override
 Component (const String &componentName) noexcept
String getName () const noexcept
virtual void setName (const String &newName)
String getComponentID () const noexcept
void setComponentID (const String &newID)
virtual void setVisible (bool shouldBeVisible)
bool isVisible () const noexcept
virtual void visibilityChanged ()
bool isShowing () const
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
void removeFromDesktop ()
bool isOnDesktop () const noexcept
ComponentPeergetPeer () const
virtual void userTriedToCloseWindow ()
virtual void minimisationStateChanged (bool isNowMinimised)
virtual float getDesktopScaleFactor () const
void toFront (bool shouldAlsoGainKeyboardFocus)
void toBack ()
void toBehind (Component *other)
void setAlwaysOnTop (bool shouldStayOnTop)
bool isAlwaysOnTop () const noexcept
int getX () const noexcept
int getY () const noexcept
int getWidth () const noexcept
int getHeight () const noexcept
int getRight () const noexcept
Point< intgetPosition () const noexcept
int getBottom () const noexcept
Rectangle< intgetBounds () const noexcept
Rectangle< intgetLocalBounds () const noexcept
Rectangle< intgetBoundsInParent () const noexcept
int getScreenX () const
int getScreenY () const
Point< intgetScreenPosition () const
Rectangle< intgetScreenBounds () const
Point< intgetLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
Rectangle< intgetLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
Point< intlocalPointToGlobal (Point< int > localPoint) const
Point< float > localPointToGlobal (Point< float > localPoint) const
Rectangle< intlocalAreaToGlobal (Rectangle< int > localArea) const
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
void setTopLeftPosition (int x, int y)
void setTopLeftPosition (Point< int > newTopLeftPosition)
void setTopRightPosition (int x, int y)
void setSize (int newWidth, int newHeight)
void setBounds (int x, int y, int width, int height)
void setBounds (Rectangle< int > newBounds)
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
void setBoundsRelative (Rectangle< float > proportionalArea)
void setBoundsInset (BorderSize< int > borders)
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
void setCentrePosition (int x, int y)
void setCentrePosition (Point< int > newCentrePosition)
void setCentreRelative (float x, float y)
void centreWithSize (int width, int height)
void setTransform (const AffineTransform &transform)
AffineTransform getTransform () const
bool isTransformed () const noexcept
int proportionOfWidth (float proportion) const noexcept
int proportionOfHeight (float proportion) const noexcept
int getParentWidth () const noexcept
int getParentHeight () const noexcept
Rectangle< intgetParentMonitorArea () const
int getNumChildComponents () const noexcept
ComponentgetChildComponent (int index) const noexcept
int getIndexOfChildComponent (const Component *child) const noexcept
const Array< Component * > & getChildren () const noexcept
ComponentfindChildWithID (StringRef componentID) const noexcept
void addChildComponent (Component *child, int zOrder=-1)
void addChildComponent (Component &child, int zOrder=-1)
void addAndMakeVisible (Component *child, int zOrder=-1)
void addAndMakeVisible (Component &child, int zOrder=-1)
void addChildAndSetID (Component *child, const String &componentID)
void removeChildComponent (Component *childToRemove)
ComponentremoveChildComponent (int childIndexToRemove)
void removeAllChildren ()
void deleteAllChildren ()
ComponentgetParentComponent () const noexcept
template<class TargetClass>
TargetClass * findParentComponentOfClass () const
ComponentgetTopLevelComponent () const noexcept
bool isParentOf (const Component *possibleChild) const noexcept
virtual void parentHierarchyChanged ()
virtual void childrenChanged ()
virtual bool hitTest (int x, int y)
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
bool contains (Point< int > localPoint)
bool contains (Point< float > localPoint)
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
ComponentgetComponentAt (int x, int y)
ComponentgetComponentAt (Point< int > position)
ComponentgetComponentAt (Point< float > position)
void repaint ()
void repaint (int x, int y, int width, int height)
void repaint (Rectangle< int > area)
void setBufferedToImage (bool shouldBeBuffered)
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
bool isPaintingUnclipped () const noexcept
void setComponentEffect (ImageEffectFilter *newEffect)
ImageEffectFiltergetComponentEffect () const noexcept
LookAndFeelgetLookAndFeel () const noexcept
void setLookAndFeel (LookAndFeel *newLookAndFeel)
virtual void lookAndFeelChanged ()
void sendLookAndFeelChange ()
void setOpaque (bool shouldBeOpaque)
bool isOpaque () const noexcept
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
bool isBroughtToFrontOnMouseClick () const noexcept
void setExplicitFocusOrder (int newFocusOrderIndex)
int getExplicitFocusOrder () const
void setFocusContainerType (FocusContainerType containerType) noexcept
bool isFocusContainer () const noexcept
bool isKeyboardFocusContainer () const noexcept
ComponentfindFocusContainer () const
ComponentfindKeyboardFocusContainer () const
void setWantsKeyboardFocus (bool wantsFocus) noexcept
bool getWantsKeyboardFocus () const noexcept
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
bool getMouseClickGrabsKeyboardFocus () const noexcept
void grabKeyboardFocus ()
void giveAwayKeyboardFocus ()
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
void moveKeyboardFocusToSibling (bool moveToNext)
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
void setHasFocusOutline (bool hasFocusOutline) noexcept
bool hasFocusOutline () const noexcept
bool isEnabled () const noexcept
void setEnabled (bool shouldBeEnabled)
virtual void enablementChanged ()
float getAlpha () const noexcept
void setAlpha (float newAlpha)
virtual void alphaChanged ()
void setMouseCursor (const MouseCursor &cursorType)
virtual MouseCursor getMouseCursor ()
void updateMouseCursor () const
virtual void paintOverChildren (Graphics &g)
void mouseMove (const MouseEvent &event) override
void mouseEnter (const MouseEvent &event) override
void mouseExit (const MouseEvent &event) override
void mouseDown (const MouseEvent &event) override
void mouseDrag (const MouseEvent &event) override
void mouseUp (const MouseEvent &event) override
void mouseDoubleClick (const MouseEvent &event) override
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
void removeMouseListener (MouseListener *listenerToRemove)
void addKeyListener (KeyListener *newListener)
void removeKeyListener (KeyListener *listenerToRemove)
virtual bool keyPressed (const KeyPress &key)
virtual bool keyStateChanged (bool isKeyDown)
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
virtual void focusGained (FocusChangeType cause)
virtual void focusLost (FocusChangeType cause)
virtual void focusOfChildComponentChanged (FocusChangeType cause)
bool isMouseOver (bool includeChildren=false) const
bool isMouseButtonDown (bool includeChildren=false) const
bool isMouseOverOrDragging (bool includeChildren=false) const
Point< intgetMouseXYRelative () const
virtual void resized ()
virtual void moved ()
virtual void childBoundsChanged (Component *child)
virtual void parentSizeChanged ()
virtual void broughtToFront ()
void addComponentListener (ComponentListener *newListener)
void removeComponentListener (ComponentListener *listenerToRemove)
void postCommandMessage (int commandId)
virtual void handleCommandMessage (int commandId)
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
void exitModalState (int returnValue)
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
bool isCurrentlyBlockedByAnotherModalComponent () const
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
virtual void inputAttemptWhenModal ()
NamedValueSetgetProperties () noexcept
const NamedValueSetgetProperties () const noexcept
Colour findColour (int colourID, bool inheritFromParent=false) const
void setColour (int colourID, Colour newColour)
void removeColour (int colourID)
bool isColourSpecified (int colourID) const
void copyAllExplicitColoursTo (Component &target) const
virtual void colourChanged ()
voidgetWindowHandle () const
PositionergetPositioner () const noexcept
void setPositioner (Positioner *newPositioner)
void setCachedComponentImage (CachedComponentImage *newCachedImage)
CachedComponentImagegetCachedComponentImage () const noexcept
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
bool getViewportIgnoreDragFlag () const noexcept
String getTitle () const noexcept
void setTitle (const String &newTitle)
String getDescription () const noexcept
void setDescription (const String &newDescription)
String getHelpText () const noexcept
void setHelpText (const String &newHelpText)
void setAccessible (bool shouldBeAccessible)
bool isAccessible () const noexcept
AccessibilityHandlergetAccessibilityHandler ()
void invalidateAccessibilityHandler ()
void setFocusContainer (bool shouldBeFocusContainer) noexcept
void contains (int, int)=delete
Public Member Functions inherited from juce::MouseListener
virtual ~MouseListener ()=default

Protected Member Functions

 SplashScreen (const String &title, int width, int height, bool useDropShadow)
void paint (Graphics &) override
Protected Member Functions inherited from juce::Component
virtual ComponentPeercreateNewPeer (int styleFlags, void *nativeWindowToAttachTo)

Private Member Functions

void timerCallback () override
void makeVisible (int w, int h, bool shadow, bool fullscreen)
Private Member Functions inherited from juce::Timer
virtual ~Timer ()
void startTimer (int intervalInMilliseconds) noexcept
void startTimerHz (int timerFrequencyHz) noexcept
void stopTimer () noexcept
bool isTimerRunning () const noexcept
int getTimerInterval () const noexcept
 Timer () noexcept
 Timer (const Timer &) noexcept
Private Member Functions inherited from juce::DeletedAtShutdown
 DeletedAtShutdown ()
virtual ~DeletedAtShutdown ()

Private Attributes

Image backgroundImage
Time creationTime
RelativeTime minimumVisibleTime
int clickCountToDelete

Additional Inherited Members

Public Types inherited from juce::Component
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
Static Public Member Functions inherited from juce::Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
static void JUCE_CALLTYPE unfocusAllComponents ()
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
Static Protected Member Functions inherited from juce::Component
static std::unique_ptr< AccessibilityHandlercreateIgnoredAccessibilityHandler (Component &)
Static Private Member Functions inherited from juce::Timer
static void JUCE_CALLTYPE callAfterDelay (int milliseconds, std::function< void()> functionToCall)
static void JUCE_CALLTYPE callPendingTimersSynchronously ()
Static Private Member Functions inherited from juce::DeletedAtShutdown
static void deleteAll ()

Detailed Description

A component for showing a splash screen while your app starts up.

This will automatically position itself, and can be told to delete itself after being on-screen for a minimum length of time.

To use it, just create one of these in your JUCEApplicationBase::initialise() method, and when your initialisation tasks have finished running, call its deleteAfterDelay() method to make it automatically get rid of itself.

Note that although you could call deleteAfterDelay() as soon as you create the SplashScreen object, if you've got a long initialisation procedure, you probably don't want the splash to time-out and disappear before the initialisation has finished, which is why it makes sense to not call this method until the end of your init tasks.

E.g.

void MyApp::initialise (const String& commandLine)
{
splash = new SplashScreen ("Welcome to my app!",
ImageFileFormat::loadFrom (File ("/foobar/splash.jpg")),
true);
// now kick off your initialisation work on some kind of thread or task, and
launchBackgroundInitialisationThread();
}
void MyApp::myInitialisationWorkFinished()
{
// ..assuming this is some kind of callback method that is triggered when
// your background initialisation threads have finished, and it's time to open
// your main window, etc..
splash->deleteAfterDelay (RelativeTime::seconds (4), false);
...etc...
}
Definition juce_File.h:45
static Image loadFrom(InputStream &input)
Definition juce_ImageFileFormat.cpp:79
static RelativeTime seconds(double seconds) noexcept
Definition juce_RelativeTime.cpp:33
SplashScreen(const String &title, const Image &backgroundImage, bool useDropShadow)
Definition juce_SplashScreen.cpp:29
Definition juce_String.h:53

@tags{GUI}

Constructor & Destructor Documentation

◆ SplashScreen() [1/2]

juce::SplashScreen::SplashScreen ( const String & title,
const Image & backgroundImage,
bool useDropShadow )

Creates a SplashScreen object.

When called, the constructor will position the SplashScreen in the centre of the display, and after the time specified, it will automatically delete itself.

Bear in mind that if you call this during your JUCEApplicationBase::initialise() method and then block the message thread by performing some kind of task, then obviously neither your splash screen nor any other GUI will appear until you allow the message thread to resume and do its work. So if you have time-consuming tasks to do during startup, use a background thread for them.

After creating one of these (or your subclass of it), you should do your app's initialisation work, and then call the deleteAfterDelay() method to tell this object to delete itself after the user has had chance to get a good look at it.

If you're writing a custom splash screen class, there's another protected constructor that your subclass can call, which doesn't take an image.

Parameters
titlethe name to give the component
backgroundImagean image to draw on the component. The component's size will be set to the size of this image, and if the image is semi-transparent, the component will be made non-opaque
useDropShadowif true, the window will have a drop shadow

◆ ~SplashScreen()

juce::SplashScreen::~SplashScreen ( )
override

Destructor.

◆ SplashScreen() [2/2]

juce::SplashScreen::SplashScreen ( const String & title,
int width,
int height,
bool useDropShadow )
protected

This constructor is for use by custom sub-classes that don't want to provide an image.

Member Function Documentation

◆ deleteAfterDelay()

void juce::SplashScreen::deleteAfterDelay ( RelativeTime minimumTotalTimeToDisplayFor,
bool removeOnMouseClick )

Tells the component to auto-delete itself after a timeout period, or when the mouse is clicked.

You should call this after finishing your app's initialisation work.

Note that although you could call deleteAfterDelay() as soon as you create the SplashScreen object, if you've got a long initialisation procedure, you probably don't want the splash to time-out and disappear before your initialisation has finished, which is why it makes sense to not call this method and start the self-delete timer until you're ready.

It's safe to call this method from a non-GUI thread as long as there's no danger that the object may be being deleted at the same time.

Parameters
minimumTotalTimeToDisplayForhow long the splash screen should stay visible for. Note that this time is measured from the construction-time of this object, not from the time that the deleteAfterDelay() method is called, so if you call this method after a long initialisation period, it may be deleted without any further delay.
removeOnMouseClickif true, the window will be deleted as soon as the user clicks the mouse (anywhere)

◆ makeVisible()

void juce::SplashScreen::makeVisible ( int w,
int h,
bool shadow,
bool fullscreen )
private

◆ paint()

void juce::SplashScreen::paint ( Graphics & g)
overrideprotectedvirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from juce::Component.

◆ timerCallback()

void juce::SplashScreen::timerCallback ( )
overrideprivatevirtual

The user-defined callback routine that actually gets called periodically.

It's perfectly ok to call startTimer() or stopTimer() from within this callback to change the subsequent intervals.

Implements juce::Timer.

Member Data Documentation

◆ backgroundImage

Image juce::SplashScreen::backgroundImage
private

◆ clickCountToDelete

int juce::SplashScreen::clickCountToDelete
private

◆ creationTime

Time juce::SplashScreen::creationTime
private

◆ minimumVisibleTime

RelativeTime juce::SplashScreen::minimumVisibleTime
private

The documentation for this class was generated from the following files: