LMMS
Loading...
Searching...
No Matches
juce::AccessibilityHandler Class Reference

#include <juce_AccessibilityHandler.h>

Inheritance diagram for juce::AccessibilityHandler:
juce::ButtonAccessibilityHandler juce::CodeEditorComponent::CodeEditorAccessibilityHandler juce::ComboBoxAccessibilityHandler juce::LabelAccessibilityHandler juce::ListBox::RowComponent::RowAccessibilityHandler juce::PopupMenu::HelperClasses::ItemComponent::ItemAccessibilityHandler juce::SliderAccessibilityHandler juce::TableListBox::RowComp::RowAccessibilityHandler juce::TextEditor::EditorAccessibilityHandler juce::TreeView::ItemComponent::ItemAccessibilityHandler

Classes

struct  Interfaces
class  AccessibilityNativeImpl

Public Types

enum class  AnnouncementPriority { low , medium , high }

Public Member Functions

 AccessibilityHandler (Component &componentToWrap, AccessibilityRole accessibilityRole, AccessibilityActions actions={}, Interfaces interfaces={})
virtual ~AccessibilityHandler ()
const ComponentgetComponent () const noexcept
ComponentgetComponent () noexcept
AccessibilityRole getRole () const noexcept
virtual String getTitle () const
virtual String getDescription () const
virtual String getHelp () const
virtual AccessibleState getCurrentState () const
bool isIgnored () const
bool isVisibleWithinParent () const
const AccessibilityActionsgetActions () const noexcept
AccessibilityValueInterfacegetValueInterface () const
AccessibilityTableInterfacegetTableInterface () const
AccessibilityCellInterfacegetCellInterface () const
AccessibilityTextInterfacegetTextInterface () const
AccessibilityHandlergetParent () const
std::vector< AccessibilityHandler * > getChildren () const
bool isParentOf (const AccessibilityHandler *possibleChild) const noexcept
AccessibilityHandlergetChildAt (Point< int > screenPoint)
AccessibilityHandlergetChildFocus ()
bool hasFocus (bool trueIfChildFocused) const
void grabFocus ()
void giveAwayFocus () const
void notifyAccessibilityEvent (AccessibilityEvent event) const
AccessibilityNativeHandlegetNativeImplementation () const
std::type_index getTypeIndex () const

Static Public Member Functions

static void postAnnouncement (const String &announcementString, AnnouncementPriority priority)

Private Member Functions

void grabFocusInternal (bool)
void giveAwayFocusInternal () const
void takeFocus ()

Static Private Member Functions

static std::unique_ptr< AccessibilityNativeImplcreateNativeImpl (AccessibilityHandler &)

Private Attributes

Componentcomponent
std::type_index typeIndex
const AccessibilityRole role
AccessibilityActions actions
Interfaces interfaces
std::unique_ptr< AccessibilityNativeImplnativeImpl

Static Private Attributes

static AccessibilityHandlercurrentlyFocusedHandler = nullptr

Friends

class AccessibilityNativeHandle

Detailed Description

Base class for accessible Components.

This class wraps a Component and provides methods that allow an accessibility client, such as VoiceOver on macOS, or Narrator on Windows, to control it.

It handles hierarchical navigation, properties, state, and various interfaces.

@tags{Accessibility}

Member Enumeration Documentation

◆ AnnouncementPriority

enum class juce::AccessibilityHandler::AnnouncementPriority
strong

A priority level that can help an accessibility client determine how to handle an announcement request.

Exactly what this controls is platform-specific, but generally a low priority announcement will be read when the screen reader is free, whereas a high priority announcement will interrupt the current speech.

Enumerator
low 
medium 
high 

Constructor & Destructor Documentation

◆ AccessibilityHandler()

juce::AccessibilityHandler::AccessibilityHandler ( Component & componentToWrap,
AccessibilityRole accessibilityRole,
AccessibilityActions actions = {},
Interfaces interfaces = {} )

Constructor.

This will create a AccessibilityHandler which wraps the provided Component and makes it visible to accessibility clients. You must also specify a role for the UI element from the AccessibilityRole list which best describes it.

To enable users to interact with the UI element you should provide the set of supported actions and their associated callbacks via the accessibilityActions parameter.

For UI elements that support more complex interaction the value, text, table, and cell interfaces should be implemented as required and passed as the final argument of this constructor. See the documentation of these classes for more information about the types of control they represent and which methods need to be implemented.

◆ ~AccessibilityHandler()

juce::AccessibilityHandler::~AccessibilityHandler ( )
virtual

Destructor.

Member Function Documentation

◆ createNativeImpl()

std::unique_ptr< AccessibilityHandler::AccessibilityNativeImpl > juce::AccessibilityHandler::createNativeImpl ( AccessibilityHandler & )
staticprivate

◆ getActions()

const AccessibilityActions & juce::AccessibilityHandler::getActions ( ) const
noexcept

Returns the set of actions that the UI element supports and the associated callbacks.

◆ getCellInterface()

AccessibilityCellInterface * juce::AccessibilityHandler::getCellInterface ( ) const

Returns the cell interface for this UI element, or nullptr if it is not supported.

See also
AccessibilityCellInterface

◆ getChildAt()

AccessibilityHandler * juce::AccessibilityHandler::getChildAt ( Point< int > screenPoint)

Returns the deepest child of this UI element in the accessibility hierarchy that contains the given screen point, or nullptr if there is no child at this point.

◆ getChildFocus()

AccessibilityHandler * juce::AccessibilityHandler::getChildFocus ( )

Returns the deepest UI element which currently has focus.

This can be a child of this UI element or, if no child is focused, this element itself.

Note that this can be different to the value of the Component with keyboard focus returned by Component::getCurrentlyFocusedComponent().

See also
hasFocus

◆ getChildren()

std::vector< AccessibilityHandler * > juce::AccessibilityHandler::getChildren ( ) const

Returns the unignored children of this UI element in the accessibility hierarchy.

◆ getComponent() [1/2]

const Component & juce::AccessibilityHandler::getComponent ( ) const
inlinenoexcept

Returns the Component that this handler represents.

◆ getComponent() [2/2]

Component & juce::AccessibilityHandler::getComponent ( )
inlinenoexcept

Returns the Component that this handler represents.

◆ getCurrentState()

AccessibleState juce::AccessibilityHandler::getCurrentState ( ) const
virtual

Returns the current state of the UI element.

The default implementation of this method will set the focusable flag and, if this UI element is currently focused, will also set the focused flag.

Reimplemented in juce::ButtonAccessibilityHandler, juce::ComboBoxAccessibilityHandler, juce::LabelAccessibilityHandler, juce::ListBox::RowComponent::RowAccessibilityHandler, juce::PopupMenu::HelperClasses::ItemComponent::ItemAccessibilityHandler, juce::TableListBox::RowComp::RowAccessibilityHandler, and juce::TreeView::ItemComponent::ItemAccessibilityHandler.

◆ getDescription()

virtual String juce::AccessibilityHandler::getDescription ( ) const
inlinevirtual

A short description of the UI element.

This may be read out by the system. It should not include the type of the UI element and should ideally be a single word, for example "Open" for a button that opens a window.

The default implementation will call Component::getDescription(), but you can override this to return a different string if required.

If neither a name nor a description is provided then the UI element may be ignored by accessibility clients.

This must be a localised string.

◆ getHelp()

virtual String juce::AccessibilityHandler::getHelp ( ) const
inlinevirtual

Some help text for the UI element (if required).

This may be read out by the system. This string functions in a similar way to a tooltip, for example "Click to open window." for a button which opens a window.

The default implementation will call Component::getHelpText(), but you can override this to return a different string if required.

This must be a localised string.

Reimplemented in juce::ButtonAccessibilityHandler, juce::ComboBoxAccessibilityHandler, juce::LabelAccessibilityHandler, juce::ListBox::RowComponent::RowAccessibilityHandler, juce::SliderAccessibilityHandler, juce::TableListBox::RowComp::RowAccessibilityHandler, juce::TextEditor::EditorAccessibilityHandler, and juce::TreeView::ItemComponent::ItemAccessibilityHandler.

◆ getNativeImplementation()

AccessibilityNativeHandle * juce::AccessibilityHandler::getNativeImplementation ( ) const

◆ getParent()

AccessibilityHandler * juce::AccessibilityHandler::getParent ( ) const

Returns the first unignored parent of this UI element in the accessibility hierarchy, or nullptr if this is a root element without a parent.

◆ getRole()

AccessibilityRole juce::AccessibilityHandler::getRole ( ) const
inlinenoexcept

The type of UI element that this accessibility handler represents.

See also
AccessibilityRole

◆ getTableInterface()

AccessibilityTableInterface * juce::AccessibilityHandler::getTableInterface ( ) const

Returns the table interface for this UI element, or nullptr if it is not supported.

See also
AccessibilityTableInterface

◆ getTextInterface()

AccessibilityTextInterface * juce::AccessibilityHandler::getTextInterface ( ) const

Returns the text interface for this UI element, or nullptr if it is not supported.

See also
AccessibilityTextInterface

◆ getTitle()

virtual String juce::AccessibilityHandler::getTitle ( ) const
inlinevirtual

The title of the UI element.

This will be read out by the system and should be concise, preferably matching the visible title of the UI element (if any). For example, this might be the text of a button or a simple label.

The default implementation will call Component::getTitle(), but you can override this to return a different string if required.

If neither a name nor a description is provided then the UI element may be ignored by accessibility clients.

This must be a localised string.

Reimplemented in juce::ButtonAccessibilityHandler, juce::ComboBoxAccessibilityHandler, juce::LabelAccessibilityHandler, juce::ListBox::RowComponent::RowAccessibilityHandler, juce::PopupMenu::HelperClasses::ItemComponent::ItemAccessibilityHandler, juce::TableListBox::RowComp::RowAccessibilityHandler, and juce::TreeView::ItemComponent::ItemAccessibilityHandler.

◆ getTypeIndex()

std::type_index juce::AccessibilityHandler::getTypeIndex ( ) const
inline

◆ getValueInterface()

AccessibilityValueInterface * juce::AccessibilityHandler::getValueInterface ( ) const

Returns the value interface for this UI element, or nullptr if it is not supported.

See also
AccessibilityValueInterface

◆ giveAwayFocus()

void juce::AccessibilityHandler::giveAwayFocus ( ) const

If this UI element or any of its children in the accessibility hierarchy currently have focus, this will defocus it.

This will also give away the keyboard focus from the Component it represents, and notify any listening accessibility clients that the current focus has changed.

See also
hasFocus, grabFocus

◆ giveAwayFocusInternal()

void juce::AccessibilityHandler::giveAwayFocusInternal ( ) const
private

◆ grabFocus()

void juce::AccessibilityHandler::grabFocus ( )

Tries to give focus to this UI element.

If the UI element is focusable and not ignored this will update the currently focused element, try to give keyboard focus to the Component it represents, and notify any listening accessibility clients that the current focus has changed.

See also
hasFocus, giveAwayFocus

◆ grabFocusInternal()

void juce::AccessibilityHandler::grabFocusInternal ( bool canTryParent)
private

◆ hasFocus()

bool juce::AccessibilityHandler::hasFocus ( bool trueIfChildFocused) const

Returns true if this UI element has the focus.

Parameters
trueIfChildFocusedif this is true, this method will also return true if any child of this UI element in the accessibility hierarchy has focus

◆ isIgnored()

bool juce::AccessibilityHandler::isIgnored ( ) const

Returns true if this UI element should be ignored by accessibility clients.

◆ isParentOf()

bool juce::AccessibilityHandler::isParentOf ( const AccessibilityHandler * possibleChild) const
noexcept

Checks whether a given UI element is a child of this one in the accessibility hierarchy.

◆ isVisibleWithinParent()

bool juce::AccessibilityHandler::isVisibleWithinParent ( ) const

Returns true if this UI element is visible within its parent.

This will always return true for UI elements with the AccessibleState::accessibleOffscreen flag set.

◆ notifyAccessibilityEvent()

void juce::AccessibilityHandler::notifyAccessibilityEvent ( AccessibilityEvent event) const

Used to send a notification to any observing accessibility clients that something has changed in the UI element.

See also
AccessibilityEvent

◆ postAnnouncement()

void juce::AccessibilityHandler::postAnnouncement ( const String & announcementString,
AnnouncementPriority priority )
static

Posts an announcement to be made to the user.

Parameters
announcementStringa localised string containing the announcement to be read out
prioritythe appropriate priority level for the announcement

◆ takeFocus()

void juce::AccessibilityHandler::takeFocus ( )
private

◆ AccessibilityNativeHandle

friend class AccessibilityNativeHandle
friend

Member Data Documentation

◆ actions

AccessibilityActions juce::AccessibilityHandler::actions
private

◆ component

Component& juce::AccessibilityHandler::component
private

◆ currentlyFocusedHandler

AccessibilityHandler * juce::AccessibilityHandler::currentlyFocusedHandler = nullptr
staticprivate

◆ interfaces

Interfaces juce::AccessibilityHandler::interfaces
private

◆ nativeImpl

std::unique_ptr<AccessibilityNativeImpl> juce::AccessibilityHandler::nativeImpl
private

◆ role

const AccessibilityRole juce::AccessibilityHandler::role
private

◆ typeIndex

std::type_index juce::AccessibilityHandler::typeIndex
private

The documentation for this class was generated from the following files: