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juce::BurgerMenuComponent Class Reference

#include <juce_BurgerMenuComponent.h>

Inheritance diagram for juce::BurgerMenuComponent:
juce::Component juce::ListBoxModel juce::MenuBarModel::Listener juce::MouseListener

Classes

struct  Row

Public Member Functions

 BurgerMenuComponent (MenuBarModel *model=nullptr)
 ~BurgerMenuComponent () override
void setModel (MenuBarModel *newModel)
MenuBarModelgetModel () const noexcept
void lookAndFeelChanged () override
Public Member Functions inherited from juce::Component
 Component () noexcept
 ~Component () override
 Component (const String &componentName) noexcept
String getName () const noexcept
virtual void setName (const String &newName)
String getComponentID () const noexcept
void setComponentID (const String &newID)
virtual void setVisible (bool shouldBeVisible)
bool isVisible () const noexcept
virtual void visibilityChanged ()
bool isShowing () const
virtual void addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
void removeFromDesktop ()
bool isOnDesktop () const noexcept
ComponentPeergetPeer () const
virtual void userTriedToCloseWindow ()
virtual void minimisationStateChanged (bool isNowMinimised)
virtual float getDesktopScaleFactor () const
void toFront (bool shouldAlsoGainKeyboardFocus)
void toBack ()
void toBehind (Component *other)
void setAlwaysOnTop (bool shouldStayOnTop)
bool isAlwaysOnTop () const noexcept
int getX () const noexcept
int getY () const noexcept
int getWidth () const noexcept
int getHeight () const noexcept
int getRight () const noexcept
Point< intgetPosition () const noexcept
int getBottom () const noexcept
Rectangle< intgetBounds () const noexcept
Rectangle< intgetLocalBounds () const noexcept
Rectangle< intgetBoundsInParent () const noexcept
int getScreenX () const
int getScreenY () const
Point< intgetScreenPosition () const
Rectangle< intgetScreenBounds () const
Point< intgetLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
Point< float > getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
Rectangle< intgetLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
Rectangle< float > getLocalArea (const Component *sourceComponent, Rectangle< float > areaRelativeToSourceComponent) const
Point< intlocalPointToGlobal (Point< int > localPoint) const
Point< float > localPointToGlobal (Point< float > localPoint) const
Rectangle< intlocalAreaToGlobal (Rectangle< int > localArea) const
Rectangle< float > localAreaToGlobal (Rectangle< float > localArea) const
void setTopLeftPosition (int x, int y)
void setTopLeftPosition (Point< int > newTopLeftPosition)
void setTopRightPosition (int x, int y)
void setSize (int newWidth, int newHeight)
void setBounds (int x, int y, int width, int height)
void setBounds (Rectangle< int > newBounds)
void setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
void setBoundsRelative (Rectangle< float > proportionalArea)
void setBoundsInset (BorderSize< int > borders)
void setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
void setCentrePosition (int x, int y)
void setCentrePosition (Point< int > newCentrePosition)
void setCentreRelative (float x, float y)
void centreWithSize (int width, int height)
void setTransform (const AffineTransform &transform)
AffineTransform getTransform () const
bool isTransformed () const noexcept
int proportionOfWidth (float proportion) const noexcept
int proportionOfHeight (float proportion) const noexcept
int getParentWidth () const noexcept
int getParentHeight () const noexcept
Rectangle< intgetParentMonitorArea () const
int getNumChildComponents () const noexcept
ComponentgetChildComponent (int index) const noexcept
int getIndexOfChildComponent (const Component *child) const noexcept
const Array< Component * > & getChildren () const noexcept
ComponentfindChildWithID (StringRef componentID) const noexcept
void addChildComponent (Component *child, int zOrder=-1)
void addChildComponent (Component &child, int zOrder=-1)
void addAndMakeVisible (Component *child, int zOrder=-1)
void addAndMakeVisible (Component &child, int zOrder=-1)
void addChildAndSetID (Component *child, const String &componentID)
void removeChildComponent (Component *childToRemove)
ComponentremoveChildComponent (int childIndexToRemove)
void removeAllChildren ()
void deleteAllChildren ()
ComponentgetParentComponent () const noexcept
template<class TargetClass>
TargetClass * findParentComponentOfClass () const
ComponentgetTopLevelComponent () const noexcept
bool isParentOf (const Component *possibleChild) const noexcept
virtual void parentHierarchyChanged ()
virtual void childrenChanged ()
virtual bool hitTest (int x, int y)
void setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
void getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
bool contains (Point< int > localPoint)
bool contains (Point< float > localPoint)
bool reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
bool reallyContains (Point< float > localPoint, bool returnTrueIfWithinAChild)
ComponentgetComponentAt (int x, int y)
ComponentgetComponentAt (Point< int > position)
ComponentgetComponentAt (Point< float > position)
void repaint ()
void repaint (int x, int y, int width, int height)
void repaint (Rectangle< int > area)
void setBufferedToImage (bool shouldBeBuffered)
Image createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
void paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
void setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
bool isPaintingUnclipped () const noexcept
void setComponentEffect (ImageEffectFilter *newEffect)
ImageEffectFiltergetComponentEffect () const noexcept
LookAndFeelgetLookAndFeel () const noexcept
void setLookAndFeel (LookAndFeel *newLookAndFeel)
void sendLookAndFeelChange ()
void setOpaque (bool shouldBeOpaque)
bool isOpaque () const noexcept
void setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
bool isBroughtToFrontOnMouseClick () const noexcept
void setExplicitFocusOrder (int newFocusOrderIndex)
int getExplicitFocusOrder () const
void setFocusContainerType (FocusContainerType containerType) noexcept
bool isFocusContainer () const noexcept
bool isKeyboardFocusContainer () const noexcept
ComponentfindFocusContainer () const
ComponentfindKeyboardFocusContainer () const
void setWantsKeyboardFocus (bool wantsFocus) noexcept
bool getWantsKeyboardFocus () const noexcept
void setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
bool getMouseClickGrabsKeyboardFocus () const noexcept
void grabKeyboardFocus ()
void giveAwayKeyboardFocus ()
bool hasKeyboardFocus (bool trueIfChildIsFocused) const
void moveKeyboardFocusToSibling (bool moveToNext)
virtual std::unique_ptr< ComponentTraversercreateFocusTraverser ()
virtual std::unique_ptr< ComponentTraversercreateKeyboardFocusTraverser ()
void setHasFocusOutline (bool hasFocusOutline) noexcept
bool hasFocusOutline () const noexcept
bool isEnabled () const noexcept
void setEnabled (bool shouldBeEnabled)
virtual void enablementChanged ()
float getAlpha () const noexcept
void setAlpha (float newAlpha)
virtual void alphaChanged ()
void setMouseCursor (const MouseCursor &cursorType)
virtual MouseCursor getMouseCursor ()
void updateMouseCursor () const
virtual void paintOverChildren (Graphics &g)
void mouseMove (const MouseEvent &event) override
void mouseEnter (const MouseEvent &event) override
void mouseExit (const MouseEvent &event) override
void mouseDown (const MouseEvent &event) override
void mouseDrag (const MouseEvent &event) override
void mouseUp (const MouseEvent &event) override
void mouseDoubleClick (const MouseEvent &event) override
void mouseWheelMove (const MouseEvent &event, const MouseWheelDetails &wheel) override
void mouseMagnify (const MouseEvent &event, float scaleFactor) override
void setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
void addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
void removeMouseListener (MouseListener *listenerToRemove)
void addKeyListener (KeyListener *newListener)
void removeKeyListener (KeyListener *listenerToRemove)
virtual bool keyPressed (const KeyPress &key)
virtual bool keyStateChanged (bool isKeyDown)
virtual void modifierKeysChanged (const ModifierKeys &modifiers)
virtual void focusGained (FocusChangeType cause)
virtual void focusLost (FocusChangeType cause)
virtual void focusOfChildComponentChanged (FocusChangeType cause)
bool isMouseOver (bool includeChildren=false) const
bool isMouseButtonDown (bool includeChildren=false) const
bool isMouseOverOrDragging (bool includeChildren=false) const
Point< intgetMouseXYRelative () const
virtual void moved ()
virtual void childBoundsChanged (Component *child)
virtual void parentSizeChanged ()
virtual void broughtToFront ()
void addComponentListener (ComponentListener *newListener)
void removeComponentListener (ComponentListener *listenerToRemove)
void postCommandMessage (int commandId)
void enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
void exitModalState (int returnValue)
bool isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
bool isCurrentlyBlockedByAnotherModalComponent () const
virtual bool canModalEventBeSentToComponent (const Component *targetComponent)
virtual void inputAttemptWhenModal ()
NamedValueSetgetProperties () noexcept
const NamedValueSetgetProperties () const noexcept
Colour findColour (int colourID, bool inheritFromParent=false) const
void setColour (int colourID, Colour newColour)
void removeColour (int colourID)
bool isColourSpecified (int colourID) const
void copyAllExplicitColoursTo (Component &target) const
virtual void colourChanged ()
voidgetWindowHandle () const
PositionergetPositioner () const noexcept
void setPositioner (Positioner *newPositioner)
void setCachedComponentImage (CachedComponentImage *newCachedImage)
CachedComponentImagegetCachedComponentImage () const noexcept
void setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
bool getViewportIgnoreDragFlag () const noexcept
String getTitle () const noexcept
void setTitle (const String &newTitle)
String getDescription () const noexcept
void setDescription (const String &newDescription)
String getHelpText () const noexcept
void setHelpText (const String &newHelpText)
void setAccessible (bool shouldBeAccessible)
bool isAccessible () const noexcept
AccessibilityHandlergetAccessibilityHandler ()
void invalidateAccessibilityHandler ()
void setFocusContainer (bool shouldBeFocusContainer) noexcept
void contains (int, int)=delete
Public Member Functions inherited from juce::MouseListener
virtual ~MouseListener ()=default

Private Member Functions

std::unique_ptr< AccessibilityHandlercreateAccessibilityHandler () override
void refresh ()
void paint (Graphics &) override
int getNumRows () override
void paintListBoxItem (int, Graphics &, int, int, bool) override
void listBoxItemClicked (int, const MouseEvent &) override
ComponentrefreshComponentForRow (int, bool, Component *) override
void resized () override
void menuBarItemsChanged (MenuBarModel *) override
void menuCommandInvoked (MenuBarModel *, const ApplicationCommandTarget::InvocationInfo &) override
void mouseUp (const MouseEvent &) override
void handleCommandMessage (int) override
void addMenuBarItemsForMenu (PopupMenu &, int)
Private Member Functions inherited from juce::ListBoxModel
virtual ~ListBoxModel ()=default
virtual String getNameForRow (int rowNumber)
virtual void listBoxItemDoubleClicked (int row, const MouseEvent &)
virtual void backgroundClicked (const MouseEvent &)
virtual void selectedRowsChanged (int lastRowSelected)
virtual void deleteKeyPressed (int lastRowSelected)
virtual void returnKeyPressed (int lastRowSelected)
virtual void listWasScrolled ()
virtual var getDragSourceDescription (const SparseSet< int > &rowsToDescribe)
virtual String getTooltipForRow (int row)
virtual MouseCursor getMouseCursorForRow (int row)
Private Member Functions inherited from juce::MenuBarModel::Listener
virtual ~Listener ()=default
virtual void menuBarActivated (MenuBarModel *menuBarModel, bool isActive)

Static Private Member Functions

static bool hasSubMenu (const PopupMenu::Item &)

Private Attributes

MenuBarModelmodel = nullptr
ListBox listBox {"BurgerMenuListBox", this}
Array< Rowrows
int lastRowClicked = -1
int inputSourceIndexOfLastClick = -1
int topLevelIndexClicked = -1

Additional Inherited Members

Public Types inherited from juce::Component
enum class  FocusContainerType { none , focusContainer , keyboardFocusContainer }
enum  FocusChangeType { focusChangedByMouseClick , focusChangedByTabKey , focusChangedDirectly }
Static Public Member Functions inherited from juce::Component
static float JUCE_CALLTYPE getApproximateScaleFactorForComponent (const Component *targetComponent)
static Component *JUCE_CALLTYPE getCurrentlyFocusedComponent () noexcept
static void JUCE_CALLTYPE unfocusAllComponents ()
static void JUCE_CALLTYPE beginDragAutoRepeat (int millisecondsBetweenCallbacks)
static bool JUCE_CALLTYPE isMouseButtonDownAnywhere () noexcept
static int JUCE_CALLTYPE getNumCurrentlyModalComponents () noexcept
static Component *JUCE_CALLTYPE getCurrentlyModalComponent (int index=0) noexcept
Protected Member Functions inherited from juce::Component
virtual ComponentPeercreateNewPeer (int styleFlags, void *nativeWindowToAttachTo)
Static Protected Member Functions inherited from juce::Component
static std::unique_ptr< AccessibilityHandlercreateIgnoredAccessibilityHandler (Component &)

Detailed Description

A component which lists all menu items and groups them into categories by their respective parent menus. This kind of component is often used for so-called "burger" menus in mobile apps.

See also
MenuBarModel

@tags{GUI}

Constructor & Destructor Documentation

◆ BurgerMenuComponent()

juce::BurgerMenuComponent::BurgerMenuComponent ( MenuBarModel * model = nullptr)

Creates a burger menu component.

Parameters
modelthe model object to use to control this burger menu. You can set the parameter or pass nullptr into this if you like, and set the model later using the setModel() method.
See also
setModel

◆ ~BurgerMenuComponent()

juce::BurgerMenuComponent::~BurgerMenuComponent ( )
override

Destructor.

Member Function Documentation

◆ addMenuBarItemsForMenu()

void juce::BurgerMenuComponent::addMenuBarItemsForMenu ( PopupMenu & menu,
int menuIdx )
private

◆ createAccessibilityHandler()

std::unique_ptr< AccessibilityHandler > juce::BurgerMenuComponent::createAccessibilityHandler ( )
overrideprivatevirtual

Override this method to return a custom AccessibilityHandler for this component.

The default implementation creates and returns a AccessibilityHandler object with an unspecified role, meaning that it will be visible to accessibility clients but without a specific role, action callbacks or interfaces. To control how accessibility clients see and interact with your component subclass AccessibilityHandler, implement the desired behaviours, and return an instance of it from this method in your component subclass.

The accessibility handler you return here is guaranteed to be destroyed before its Component, so it's safe to store and use a reference back to the Component inside the AccessibilityHandler if necessary.

See also
getAccessibilityHandler

Reimplemented from juce::Component.

◆ getModel()

MenuBarModel * juce::BurgerMenuComponent::getModel ( ) const
noexcept

Returns the current burger menu model being used.

◆ getNumRows()

int juce::BurgerMenuComponent::getNumRows ( )
overrideprivatevirtual

This has to return the number of items in the list.

See also
ListBox::getNumRows()

Implements juce::ListBoxModel.

◆ handleCommandMessage()

void juce::BurgerMenuComponent::handleCommandMessage ( int commandId)
overrideprivatevirtual

Called to handle a command that was sent by postCommandMessage().

This is called by the message thread when a command message arrives, and the component can override this method to process it in any way it needs to.

See also
postCommandMessage

Reimplemented from juce::Component.

◆ hasSubMenu()

bool juce::BurgerMenuComponent::hasSubMenu ( const PopupMenu::Item & item)
staticprivate

◆ listBoxItemClicked()

void juce::BurgerMenuComponent::listBoxItemClicked ( int row,
const MouseEvent &  )
overrideprivatevirtual

This can be overridden to react to the user clicking on a row.

See also
listBoxItemDoubleClicked

Reimplemented from juce::ListBoxModel.

◆ lookAndFeelChanged()

void juce::BurgerMenuComponent::lookAndFeelChanged ( )
overridevirtual

Called to let the component react to a change in the look-and-feel setting.

When the look-and-feel is changed for a component, this will be called in all its child components, recursively.

It can also be triggered manually by the sendLookAndFeelChange() method, in case an application uses a LookAndFeel class that might have changed internally.

See also
sendLookAndFeelChange, getLookAndFeel

Reimplemented from juce::Component.

◆ menuBarItemsChanged()

void juce::BurgerMenuComponent::menuBarItemsChanged ( MenuBarModel * menuBarModel)
overrideprivatevirtual

This callback is made when items are changed in the menu bar model.

Implements juce::MenuBarModel::Listener.

◆ menuCommandInvoked()

void juce::BurgerMenuComponent::menuCommandInvoked ( MenuBarModel * menuBarModel,
const ApplicationCommandTarget::InvocationInfo & info )
overrideprivatevirtual

This callback is made when an application command is invoked that is represented by one of the items in the menu bar model.

Implements juce::MenuBarModel::Listener.

◆ mouseUp()

void juce::BurgerMenuComponent::mouseUp ( const MouseEvent & event)
overrideprivatevirtual

Called when a mouse button is released.

A mouseUp callback is sent to the component in which a button was pressed even if the mouse is actually over a different component when the button is released.

The MouseEvent object passed in contains lots of methods for finding out which buttons were down just before they were released.

Parameters
Eventdetails about the position and status of the mouse event, including the source component in which it occurred
See also
mouseDown, mouseDrag, mouseDoubleClick, contains

Reimplemented from juce::MouseListener.

◆ paint()

void juce::BurgerMenuComponent::paint ( Graphics & g)
overrideprivatevirtual

Components can override this method to draw their content.

The paint() method gets called when a region of a component needs redrawing, either because the component's repaint() method has been called, or because something has happened on the screen that means a section of a window needs to be redrawn.

Any child components will draw themselves over whatever this method draws. If you need to paint over the top of your child components, you can also implement the paintOverChildren() method to do this.

If you want to cause a component to redraw itself, this is done asynchronously - calling the repaint() method marks a region of the component as "dirty", and the paint() method will automatically be called sometime later, by the message thread, to paint any bits that need refreshing. In JUCE (and almost all modern UI frameworks), you never redraw something synchronously.

You should never need to call this method directly - to take a snapshot of the component you could use createComponentSnapshot() or paintEntireComponent().

Parameters
gthe graphics context that must be used to do the drawing operations.
See also
repaint, paintOverChildren, Graphics

Reimplemented from juce::Component.

◆ paintListBoxItem()

void juce::BurgerMenuComponent::paintListBoxItem ( int rowNumber,
Graphics & g,
int width,
int height,
bool rowIsSelected )
overrideprivatevirtual

This method must be implemented to draw a row of the list. Note that the rowNumber value may be greater than the number of rows in your list, so be careful that you don't assume it's less than getNumRows().

Implements juce::ListBoxModel.

◆ refresh()

void juce::BurgerMenuComponent::refresh ( )
private

◆ refreshComponentForRow()

Component * juce::BurgerMenuComponent::refreshComponentForRow ( int rowNumber,
bool isRowSelected,
Component * existingComponentToUpdate )
overrideprivatevirtual

This is used to create or update a custom component to go in a row of the list.

Any row may contain a custom component, or can just be drawn with the paintListBoxItem() method and handle mouse clicks with listBoxItemClicked().

This method will be called whenever a custom component might need to be updated - e.g. when the list is changed, or ListBox::updateContent() is called.

If you don't need a custom component for the specified row, then return nullptr. (Bear in mind that even if you're not creating a new component, you may still need to delete existingComponentToUpdate if it's non-null).

If you do want a custom component, and the existingComponentToUpdate is null, then this method must create a suitable new component and return it.

If the existingComponentToUpdate is non-null, it will be a pointer to a component previously created by this method. In this case, the method must either update it to make sure it's correctly representing the given row (which may be different from the one that the component was created for), or it can delete this component and return a new one.

The component that your method returns will be deleted by the ListBox when it is no longer needed.

Bear in mind that if you put a custom component inside the row but still want the listbox to automatically handle clicking, selection, etc, then you'll need to make sure your custom component doesn't intercept all the mouse events that land on it, e.g by using Component::setInterceptsMouseClicks().

Reimplemented from juce::ListBoxModel.

◆ resized()

void juce::BurgerMenuComponent::resized ( )
overrideprivatevirtual

Called when this component's size has been changed.

A component can implement this method to do things such as laying out its child components when its width or height changes.

The method is called synchronously as a result of the setBounds or setSize methods, so repeatedly changing a components size will repeatedly call its resized method (unlike things like repainting, where multiple calls to repaint are coalesced together).

If the component is a top-level window on the desktop, its size could also be changed by operating-system factors beyond the application's control.

See also
moved, setSize

Reimplemented from juce::Component.

◆ setModel()

void juce::BurgerMenuComponent::setModel ( MenuBarModel * newModel)

Changes the model object to use to control the burger menu.

This can be a nullptr, in which case the bar will be empty. This object will not be owned by the BurgerMenuComponent so it is up to you to manage its lifetime. Don't delete the object that is passed-in while it's still being used by this MenuBar. Any submenus in your MenuBarModel will be recursively flattened and added to the top-level burger menu section.

Member Data Documentation

◆ inputSourceIndexOfLastClick

int juce::BurgerMenuComponent::inputSourceIndexOfLastClick = -1
private

◆ lastRowClicked

int juce::BurgerMenuComponent::lastRowClicked = -1
private

◆ listBox

ListBox juce::BurgerMenuComponent::listBox {"BurgerMenuListBox", this}
private

◆ model

MenuBarModel* juce::BurgerMenuComponent::model = nullptr
private

◆ rows

Array<Row> juce::BurgerMenuComponent::rows
private

◆ topLevelIndexClicked

int juce::BurgerMenuComponent::topLevelIndexClicked = -1
private

The documentation for this class was generated from the following files: