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juce::PopupMenu Class Reference

#include <juce_PopupMenu.h>

Classes

struct  Item
class  Options
class  MenuItemIterator
class  CustomComponent
class  CustomCallback
struct  LookAndFeelMethods
struct  HelperClasses

Public Types

enum  ColourIds {
  backgroundColourId = 0x1000700 , textColourId = 0x1000600 , headerTextColourId = 0x1000601 , highlightedBackgroundColourId = 0x1000900 ,
  highlightedTextColourId = 0x1000800
}

Public Member Functions

 PopupMenu ()=default
 PopupMenu (const PopupMenu &)
 ~PopupMenu ()
PopupMenuoperator= (const PopupMenu &)
 PopupMenu (PopupMenu &&) noexcept
PopupMenuoperator= (PopupMenu &&) noexcept
void clear ()
void addItem (Item newItem)
void addItem (String itemText, std::function< void()> action)
void addItem (String itemText, bool isEnabled, bool isTicked, std::function< void()> action)
void addItem (int itemResultID, String itemText, bool isEnabled=true, bool isTicked=false)
void addItem (int itemResultID, String itemText, bool isEnabled, bool isTicked, const Image &iconToUse)
void addItem (int itemResultID, String itemText, bool isEnabled, bool isTicked, std::unique_ptr< Drawable > iconToUse)
void addCommandItem (ApplicationCommandManager *commandManager, CommandID commandID, String displayName={}, std::unique_ptr< Drawable > iconToUse={})
void addColouredItem (int itemResultID, String itemText, Colour itemTextColour, bool isEnabled=true, bool isTicked=false, const Image &iconToUse={})
void addColouredItem (int itemResultID, String itemText, Colour itemTextColour, bool isEnabled, bool isTicked, std::unique_ptr< Drawable > iconToUse)
void addCustomItem (int itemResultID, std::unique_ptr< CustomComponent > customComponent, std::unique_ptr< const PopupMenu > optionalSubMenu=nullptr, const String &itemTitle={})
void addCustomItem (int itemResultID, Component &customComponent, int idealWidth, int idealHeight, bool triggerMenuItemAutomaticallyWhenClicked, std::unique_ptr< const PopupMenu > optionalSubMenu=nullptr, const String &itemTitle={})
void addSubMenu (String subMenuName, PopupMenu subMenu, bool isEnabled=true)
void addSubMenu (String subMenuName, PopupMenu subMenu, bool isEnabled, const Image &iconToUse, bool isTicked=false, int itemResultID=0)
void addSubMenu (String subMenuName, PopupMenu subMenu, bool isEnabled, std::unique_ptr< Drawable > iconToUse, bool isTicked=false, int itemResultID=0)
void addSeparator ()
void addSectionHeader (String title)
void addColumnBreak ()
int getNumItems () const noexcept
bool containsCommandItem (int commandID) const
bool containsAnyActiveItems () const noexcept
void showMenuAsync (const Options &options)
void showMenuAsync (const Options &options, ModalComponentManager::Callback *callback)
void showMenuAsync (const Options &options, std::function< void(int)> callback)
void setLookAndFeel (LookAndFeel *newLookAndFeel)
int drawPopupMenuItem (Graphics &, int, int, bool, bool, bool, bool, bool, const String &, const String &, Image *, const Colour *)

Static Public Member Functions

static bool JUCE_CALLTYPE dismissAllActiveMenus ()

Private Member Functions

ComponentcreateWindow (const Options &, ApplicationCommandManager **) const
int showWithOptionalCallback (const Options &, ModalComponentManager::Callback *, bool)

Static Private Member Functions

static void setItem (CustomComponent &, const Item *)

Private Attributes

Array< Itemitems
WeakReference< LookAndFeellookAndFeel

Friends

struct HelperClasses
class MenuBarComponent

Detailed Description

Creates and displays a popup-menu.

To show a popup-menu, you create one of these, add some items to it, then call its show() method, which returns the id of the item the user selects.

E.g.

void MyWidget::mouseDown (const MouseEvent& e)
{
m.addItem (1, "item 1");
m.addItem (2, "item 2");
m.showMenuAsync (PopupMenu::Options(),
[] (int result)
{
if (result == 0)
{
// user dismissed the menu without picking anything
}
else if (result == 1)
{
// user picked item 1
}
else if (result == 2)
{
// user picked item 2
}
});
}
Definition juce_MouseEvent.h:39
Definition juce_PopupMenu.h:457
PopupMenu()=default
* e
Definition inflate.c:1404
unsigned * m
Definition inflate.c:1559
int result
Definition process.c:1455

Submenus are easy too:

void MyWidget::mouseDown (const MouseEvent& e)
{
PopupMenu subMenu;
subMenu.addItem (1, "item 1");
subMenu.addItem (2, "item 2");
PopupMenu mainMenu;
mainMenu.addItem (3, "item 3");
mainMenu.addSubMenu ("other choices", subMenu);
m.showMenuAsync (...);
}
void addSubMenu(String subMenuName, PopupMenu subMenu, bool isEnabled=true)
Definition juce_PopupMenu.cpp:1896
void addItem(Item newItem)
Definition juce_PopupMenu.cpp:1753

@tags{GUI}

Member Enumeration Documentation

◆ ColourIds

enum juce::PopupMenu::ColourIds

A set of colour IDs to use to change the colour of various aspects of the menu.

These constants can be used either via the LookAndFeel::setColour() method for the look and feel that is set for this menu with setLookAndFeel()

See also
setLookAndFeel, LookAndFeel::setColour, LookAndFeel::findColour
Enumerator
backgroundColourId 

The colour to fill the menu's background with.

textColourId 

The colour for normal menu item text, (unless the colour is specified when the item is added).

headerTextColourId 

The colour for section header item text (see the addSectionHeader() method).

highlightedBackgroundColourId 

The colour to fill the background of the currently highlighted menu item.

highlightedTextColourId 

The colour to use for the text of the currently highlighted item.

Constructor & Destructor Documentation

◆ PopupMenu() [1/3]

juce::PopupMenu::PopupMenu ( )
default

Creates an empty popup menu.

◆ PopupMenu() [2/3]

juce::PopupMenu::PopupMenu ( const PopupMenu & other)

Creates a copy of another menu.

◆ ~PopupMenu()

juce::PopupMenu::~PopupMenu ( )
default

Destructor.

◆ PopupMenu() [3/3]

juce::PopupMenu::PopupMenu ( PopupMenu && other)
noexcept

Move constructor

Member Function Documentation

◆ addColouredItem() [1/2]

void juce::PopupMenu::addColouredItem ( int itemResultID,
String itemText,
Colour itemTextColour,
bool isEnabled,
bool isTicked,
std::unique_ptr< Drawable > iconToUse )

Appends a text item with a special colour.

This is the same as addItem(), but specifies a colour to use for the text, which will override the default colours that are used by the current look-and-feel. See addItem() for a description of the parameters.

◆ addColouredItem() [2/2]

void juce::PopupMenu::addColouredItem ( int itemResultID,
String itemText,
Colour itemTextColour,
bool isEnabled = true,
bool isTicked = false,
const Image & iconToUse = {} )

Appends a text item with a special colour.

This is the same as addItem(), but specifies a colour to use for the text, which will override the default colours that are used by the current look-and-feel. See addItem() for a description of the parameters.

◆ addColumnBreak()

void juce::PopupMenu::addColumnBreak ( )

Adds a column break to the menu, to help break it up into sections. Subsequent items will be placed in a new column, rather than being appended to the current column.

If a menu contains explicit column breaks, the menu will never add additional breaks.

◆ addCommandItem()

void juce::PopupMenu::addCommandItem ( ApplicationCommandManager * commandManager,
CommandID commandID,
String displayName = {},
std::unique_ptr< Drawable > iconToUse = {} )

Adds an item that represents one of the commands in a command manager object.

Parameters
commandManagerthe manager to use to trigger the command and get information about it
commandIDthe ID of the command
displayNameif this is non-empty, then this string will be used instead of the command's registered name
iconToUsean optional Drawable object to use as the icon to the left of the item. The menu will take ownership of this drawable object and will delete it later when no longer needed

◆ addCustomItem() [1/2]

void juce::PopupMenu::addCustomItem ( int itemResultID,
Component & customComponent,
int idealWidth,
int idealHeight,
bool triggerMenuItemAutomaticallyWhenClicked,
std::unique_ptr< const PopupMenu > optionalSubMenu = nullptr,
const String & itemTitle = {} )

Appends a custom menu item that can't be used to trigger a result.

This will add a user-defined component to use as a menu item. The caller must ensure that the passed-in component stays alive until after the menu has been hidden.

If triggerMenuItemAutomaticallyWhenClicked is true, the menu itself will handle detection of a mouse-click on your component, and use that to trigger the menu ID specified in itemResultID. If this is false, the menu item can't be triggered, so itemResultID is not used.

itemTitle will be used as the fallback text for this item, and will be exposed to screen reader clients.

Note that native macOS menus do not support custom components.

◆ addCustomItem() [2/2]

void juce::PopupMenu::addCustomItem ( int itemResultID,
std::unique_ptr< CustomComponent > customComponent,
std::unique_ptr< const PopupMenu > optionalSubMenu = nullptr,
const String & itemTitle = {} )

Appends a custom menu item.

This will add a user-defined component to use as a menu item.

Note that native macOS menus do not support custom components.

itemTitle will be used as the fallback text for this item, and will be exposed to screen reader clients.

See also
CustomComponent

◆ addItem() [1/6]

void juce::PopupMenu::addItem ( int itemResultID,
String itemText,
bool isEnabled,
bool isTicked,
const Image & iconToUse )

Appends a new item with an icon.

Parameters
itemResultIDthe number that will be returned from the show() method if the user picks this item. The value should never be zero, because that's used to indicate that the user didn't select anything.
itemTextthe text to show.
isEnabledif false, the item will be shown 'greyed-out' and can't be picked
isTickedif true, the item will be shown with a tick next to it
iconToUseif this is a valid image, it will be displayed to the left of the item.
See also
addSeparator, addColouredItem, addCustomItem, addSubMenu

◆ addItem() [2/6]

void juce::PopupMenu::addItem ( int itemResultID,
String itemText,
bool isEnabled,
bool isTicked,
std::unique_ptr< Drawable > iconToUse )

Appends a new item with an icon.

Parameters
itemResultIDthe number that will be returned from the show() method if the user picks this item. The value should never be zero, because that's used to indicate that the user didn't select anything.
itemTextthe text to show.
isEnabledif false, the item will be shown 'greyed-out' and can't be picked
isTickedif true, the item will be shown with a tick next to it
iconToUsea Drawable object to use as the icon to the left of the item. The menu will take ownership of this drawable object and will delete it later when no longer needed
See also
addSeparator, addColouredItem, addCustomItem, addSubMenu

◆ addItem() [3/6]

void juce::PopupMenu::addItem ( int itemResultID,
String itemText,
bool isEnabled = true,
bool isTicked = false )

Appends a new text item for this menu to show.

Parameters
itemResultIDthe number that will be returned from the show() method if the user picks this item. The value should never be zero, because that's used to indicate that the user didn't select anything.
itemTextthe text to show.
isEnabledif false, the item will be shown 'greyed-out' and can't be picked
isTickedif true, the item will be shown with a tick next to it
See also
addSeparator, addColouredItem, addCustomItem, addSubMenu

◆ addItem() [4/6]

void juce::PopupMenu::addItem ( Item newItem)

Adds an item to the menu. You can call this method for full control over the item that is added, or use the other addItem helper methods if you want to pass arguments rather than creating an Item object.

◆ addItem() [5/6]

void juce::PopupMenu::addItem ( String itemText,
bool isEnabled,
bool isTicked,
std::function< void()> action )

Adds an item to the menu with an action callback.

◆ addItem() [6/6]

void juce::PopupMenu::addItem ( String itemText,
std::function< void()> action )

Adds an item to the menu with an action callback.

◆ addSectionHeader()

void juce::PopupMenu::addSectionHeader ( String title)

Adds a non-clickable text item to the menu. This is a bold-font items which can be used as a header to separate the items into named groups.

◆ addSeparator()

void juce::PopupMenu::addSeparator ( )

Appends a separator to the menu, to help break it up into sections. The menu class is smart enough not to display separators at the top or bottom of the menu, and it will replace multiple adjacent separators with a single one, so your code can be quite free and easy about adding these, and it'll always look ok.

◆ addSubMenu() [1/3]

void juce::PopupMenu::addSubMenu ( String subMenuName,
PopupMenu subMenu,
bool isEnabled,
const Image & iconToUse,
bool isTicked = false,
int itemResultID = 0 )

Appends a sub-menu with an icon.

If the menu that's passed in is empty, it will appear as an inactive item. If the itemResultID argument is non-zero, then the sub-menu item itself can be clicked to trigger it as a command.

◆ addSubMenu() [2/3]

void juce::PopupMenu::addSubMenu ( String subMenuName,
PopupMenu subMenu,
bool isEnabled,
std::unique_ptr< Drawable > iconToUse,
bool isTicked = false,
int itemResultID = 0 )

Appends a sub-menu with an icon.

If the menu that's passed in is empty, it will appear as an inactive item. If the itemResultID argument is non-zero, then the sub-menu item itself can be clicked to trigger it as a command.

The iconToUse parameter is a Drawable object to use as the icon to the left of the item. The menu will take ownership of this drawable object and will delete it later when no longer needed

◆ addSubMenu() [3/3]

void juce::PopupMenu::addSubMenu ( String subMenuName,
PopupMenu subMenu,
bool isEnabled = true )

Appends a sub-menu.

If the menu that's passed in is empty, it will appear as an inactive item. If the itemResultID argument is non-zero, then the sub-menu item itself can be clicked to trigger it as a command.

◆ clear()

void juce::PopupMenu::clear ( )

Resets the menu, removing all its items.

◆ containsAnyActiveItems()

bool juce::PopupMenu::containsAnyActiveItems ( ) const
noexcept

Returns true if the menu contains any items that can be used.

◆ containsCommandItem()

bool juce::PopupMenu::containsCommandItem ( int commandID) const

Returns true if the menu contains a command item that triggers the given command.

◆ createWindow()

Component * juce::PopupMenu::createWindow ( const Options & options,
ApplicationCommandManager ** managerOfChosenCommand ) const
private

◆ dismissAllActiveMenus()

bool JUCE_CALLTYPE juce::PopupMenu::dismissAllActiveMenus ( )
static

Closes any menus that are currently open.

This might be useful if you have a situation where your window is being closed by some means other than a user action, and you'd like to make sure that menus aren't left hanging around.

◆ drawPopupMenuItem()

int juce::PopupMenu::drawPopupMenuItem ( Graphics & ,
int ,
int ,
bool ,
bool ,
bool ,
bool ,
bool ,
const String & ,
const String & ,
Image * ,
const Colour *  )
inline

◆ getNumItems()

int juce::PopupMenu::getNumItems ( ) const
noexcept

Returns the number of items that the menu currently contains. (This doesn't count separators).

◆ operator=() [1/2]

PopupMenu & juce::PopupMenu::operator= ( const PopupMenu & other)

Copies this menu from another one.

◆ operator=() [2/2]

PopupMenu & juce::PopupMenu::operator= ( PopupMenu && other)
noexcept

Move assignment operator

◆ setItem()

void juce::PopupMenu::setItem ( CustomComponent & c,
const Item * itemToUse )
staticprivate

◆ setLookAndFeel()

void juce::PopupMenu::setLookAndFeel ( LookAndFeel * newLookAndFeel)

Specifies a look-and-feel for the menu and any sub-menus that it has.

This can be called before show() if you need a customised menu. Be careful not to delete the LookAndFeel object before the menu has been deleted.

◆ showMenuAsync() [1/3]

void juce::PopupMenu::showMenuAsync ( const Options & options)

Runs the menu asynchronously.

◆ showMenuAsync() [2/3]

void juce::PopupMenu::showMenuAsync ( const Options & options,
ModalComponentManager::Callback * callback )

Runs the menu asynchronously, with a user-provided callback that will receive the result.

◆ showMenuAsync() [3/3]

void juce::PopupMenu::showMenuAsync ( const Options & options,
std::function< void(int)> callback )

Runs the menu asynchronously, with a user-provided callback that will receive the result.

◆ showWithOptionalCallback()

int juce::PopupMenu::showWithOptionalCallback ( const Options & options,
ModalComponentManager::Callback * userCallback,
bool canBeModal )
private

◆ HelperClasses

friend struct HelperClasses
friend

◆ MenuBarComponent

friend class MenuBarComponent
friend

Member Data Documentation

◆ items

Array<Item> juce::PopupMenu::items
private

◆ lookAndFeel

WeakReference<LookAndFeel> juce::PopupMenu::lookAndFeel
private

The documentation for this class was generated from the following files: