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juce::TimeSliceThread Class Reference

#include <juce_TimeSliceThread.h>

Inheritance diagram for juce::TimeSliceThread:
juce::Thread

Public Member Functions

 TimeSliceThread (const String &threadName)
 ~TimeSliceThread () override
void addTimeSliceClient (TimeSliceClient *clientToAdd, int millisecondsBeforeStarting=0)
void moveToFrontOfQueue (TimeSliceClient *clientToMove)
void removeTimeSliceClient (TimeSliceClient *clientToRemove)
void removeAllClients ()
int getNumClients () const
TimeSliceClientgetClient (int index) const
void run () override
Public Member Functions inherited from juce::Thread
 Thread (const String &threadName, size_t threadStackSize=0)
virtual ~Thread ()
void startThread ()
void startThread (int priority)
bool stopThread (int timeOutMilliseconds)
bool isThreadRunning () const
void signalThreadShouldExit ()
bool threadShouldExit () const
bool waitForThreadToExit (int timeOutMilliseconds) const
void addListener (Listener *)
void removeListener (Listener *)
bool setPriority (int priority)
void setAffinityMask (uint32 affinityMask)
bool wait (int timeOutMilliseconds) const
void notify () const
ThreadID getThreadId () const noexcept
const StringgetThreadName () const noexcept

Private Member Functions

TimeSliceClientgetNextClient (int index) const

Private Attributes

CriticalSection callbackLock
CriticalSection listLock
Array< TimeSliceClient * > clients
TimeSliceClientclientBeingCalled = nullptr

Additional Inherited Members

Public Types inherited from juce::Thread
enum  { realtimeAudioPriority = -1 }
using ThreadID = void*
Static Public Member Functions inherited from juce::Thread
static void launch (std::function< void()> functionToRun)
static bool currentThreadShouldExit ()
static bool setCurrentThreadPriority (int priority)
static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask)
static void JUCE_CALLTYPE sleep (int milliseconds)
static void JUCE_CALLTYPE yield ()
static ThreadID JUCE_CALLTYPE getCurrentThreadId ()
static Thread *JUCE_CALLTYPE getCurrentThread ()
static void JUCE_CALLTYPE setCurrentThreadName (const String &newThreadName)

Detailed Description

A thread that keeps a list of clients, and calls each one in turn, giving them all a chance to run some sort of short task.

See also
TimeSliceClient, Thread

@tags{Core}

Constructor & Destructor Documentation

◆ TimeSliceThread()

juce::TimeSliceThread::TimeSliceThread ( const String & threadName)
explicit

Creates a TimeSliceThread.

When first created, the thread is not running. Use the startThread() method to start it.

◆ ~TimeSliceThread()

juce::TimeSliceThread::~TimeSliceThread ( )
override

Destructor.

Deleting a Thread object that is running will only give the thread a brief opportunity to stop itself cleanly, so it's recommended that you should always call stopThread() with a decent timeout before deleting, to avoid the thread being forcibly killed (which is a Bad Thing).

Member Function Documentation

◆ addTimeSliceClient()

void juce::TimeSliceThread::addTimeSliceClient ( TimeSliceClient * clientToAdd,
int millisecondsBeforeStarting = 0 )

Adds a client to the list. The client's callbacks will start after the number of milliseconds specified by millisecondsBeforeStarting (and this may happen before this method has returned).

◆ getClient()

TimeSliceClient * juce::TimeSliceThread::getClient ( int index) const

Returns one of the registered clients.

◆ getNextClient()

TimeSliceClient * juce::TimeSliceThread::getNextClient ( int index) const
private

◆ getNumClients()

int juce::TimeSliceThread::getNumClients ( ) const

Returns the number of registered clients.

◆ moveToFrontOfQueue()

void juce::TimeSliceThread::moveToFrontOfQueue ( TimeSliceClient * clientToMove)

If the given client is waiting in the queue, it will be moved to the front and given a time-slice as soon as possible. If the specified client has not been added, nothing will happen.

◆ removeAllClients()

void juce::TimeSliceThread::removeAllClients ( )

Removes all the active and pending clients from the list. This method will make sure that all callbacks to clients have finished before the method returns.

◆ removeTimeSliceClient()

void juce::TimeSliceThread::removeTimeSliceClient ( TimeSliceClient * clientToRemove)

Removes a client from the list. This method will make sure that all callbacks to the client have completely finished before the method returns.

◆ run()

void juce::TimeSliceThread::run ( )
overridevirtual

Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.

See also
threadShouldExit, startThread

Implements juce::Thread.

Member Data Documentation

◆ callbackLock

CriticalSection juce::TimeSliceThread::callbackLock
private

◆ clientBeingCalled

TimeSliceClient* juce::TimeSliceThread::clientBeingCalled = nullptr
private

◆ clients

Array<TimeSliceClient*> juce::TimeSliceThread::clients
private

◆ listLock

CriticalSection juce::TimeSliceThread::listLock
private

The documentation for this class was generated from the following files: