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juce::Thread Class Referenceabstract

#include <juce_Thread.h>

Inheritance diagram for juce::Thread:
juce::ChildProcessPingThread juce::CoreAudioClasses::AudioIODeviceCombiner juce::DSoundAudioIODevice juce::InterprocessConnection::ConnectionThread juce::InterprocessConnectionServer juce::LambdaThread juce::MidiOutput juce::NetworkServiceDiscovery::Advertiser juce::NetworkServiceDiscovery::AvailableServiceList juce::ThreadPool::ThreadPoolThread juce::ThreadWithProgressWindow juce::TimeSliceThread juce::Timer::TimerThread juce::WasapiClasses::WASAPIAudioIODevice juce::WebBrowserComponent::Pimpl juce::Win32NativeFileChooser juce::dsp::BackgroundMessageQueue

Classes

class  Listener

Public Types

enum  { realtimeAudioPriority = -1 }
using ThreadID = void*

Public Member Functions

 Thread (const String &threadName, size_t threadStackSize=0)
virtual ~Thread ()
virtual void run ()=0
void startThread ()
void startThread (int priority)
bool stopThread (int timeOutMilliseconds)
bool isThreadRunning () const
void signalThreadShouldExit ()
bool threadShouldExit () const
bool waitForThreadToExit (int timeOutMilliseconds) const
void addListener (Listener *)
void removeListener (Listener *)
bool setPriority (int priority)
void setAffinityMask (uint32 affinityMask)
bool wait (int timeOutMilliseconds) const
void notify () const
ThreadID getThreadId () const noexcept
const StringgetThreadName () const noexcept

Static Public Member Functions

static void launch (std::function< void()> functionToRun)
static bool currentThreadShouldExit ()
static bool setCurrentThreadPriority (int priority)
static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask)
static void JUCE_CALLTYPE sleep (int milliseconds)
static void JUCE_CALLTYPE yield ()
static ThreadID JUCE_CALLTYPE getCurrentThreadId ()
static Thread *JUCE_CALLTYPE getCurrentThread ()
static void JUCE_CALLTYPE setCurrentThreadName (const String &newThreadName)

Private Member Functions

void launchThread ()
void closeThreadHandle ()
void killThread ()
void threadEntryPoint ()

Static Private Member Functions

static bool setThreadPriority (void *, int)
static int getAdjustedPriority (int)

Private Attributes

const String threadName
Atomic< void * > threadHandle { nullptr }
Atomic< ThreadIDthreadId = {}
CriticalSection startStopLock
WaitableEvent startSuspensionEvent
WaitableEvent defaultEvent
int threadPriority = 5
size_t threadStackSize
uint32 affinityMask = 0
bool deleteOnThreadEnd = false
Atomic< int32shouldExit { 0 }
ListenerList< Listener, Array< Listener *, CriticalSection > > listeners

Friends

void JUCE_API juce_threadEntryPoint (void *userData)

Detailed Description

Encapsulates a thread.

Subclasses derive from Thread and implement the run() method, in which they do their business. The thread can then be started with the startThread() method and controlled with various other methods.

This class also contains some thread-related static methods, such as sleep(), yield(), getCurrentThreadId() etc.

See also
CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow, MessageManagerLock

@tags{Core}

Member Typedef Documentation

◆ ThreadID

using juce::Thread::ThreadID = void*

A value type used for thread IDs.

See also
getCurrentThreadId(), getThreadId()

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Special realtime audio thread priority

This priority will create a high-priority thread which is best suited for realtime audio processing.

Currently, this priority is identical to priority 9, except when building for Android with OpenSL/Oboe support.

In this case, JUCE will ask OpenSL/Oboe to construct a super high priority thread specifically for realtime audio processing.

Note that this priority can only be set before the thread has started. Switching to this priority, or from this priority to a different priority, is not supported under Android and will assert.

For best performance this thread should yield at regular intervals and not call any blocking APIs.

See also
startThread, setPriority, sleep, WaitableEvent
Enumerator
realtimeAudioPriority 

Constructor & Destructor Documentation

◆ Thread()

juce::Thread::Thread ( const String & threadName,
size_t threadStackSize = 0 )
explicit

Creates a thread.

When first created, the thread is not running. Use the startThread() method to start it.

Parameters
threadNameThe name of the thread which typically appears in debug logs and profiles.
threadStackSizeThe size of the stack of the thread. If this value is zero then the default stack size of the OS will be used.

◆ ~Thread()

juce::Thread::~Thread ( )
virtual

Destructor.

You must never attempt to delete a Thread object while it's still running - always call stopThread() and make sure your thread has stopped before deleting the object. Failing to do so will throw an assertion, and put you firmly into undefined behaviour territory.

Member Function Documentation

◆ addListener()

void juce::Thread::addListener ( Listener * listener)

Add a listener to this thread which will receive a callback when signalThreadShouldExit was called on this thread.

See also
signalThreadShouldExit, removeListener

◆ closeThreadHandle()

void juce::Thread::closeThreadHandle ( )
private

◆ currentThreadShouldExit()

bool juce::Thread::currentThreadShouldExit ( )
static

Checks whether the current thread has been told to stop running. On the message thread, this will always return false, otherwise it will return threadShouldExit() called on the current thread.

See also
threadShouldExit

◆ getAdjustedPriority()

int juce::Thread::getAdjustedPriority ( int newPriority)
staticprivate

◆ getCurrentThread()

Thread *JUCE_CALLTYPE juce::Thread::getCurrentThread ( )
static

Finds the thread object that is currently running.

Note that the main UI thread (or other non-JUCE threads) don't have a Thread object associated with them, so this will return nullptr.

◆ getCurrentThreadId()

Thread::ThreadID JUCE_CALLTYPE juce::Thread::getCurrentThreadId ( )
static

Returns an id that identifies the caller thread.

To find the ID of a particular thread object, use getThreadId().

Returns
a unique identifier that identifies the calling thread.
See also
getThreadId

◆ getThreadId()

Thread::ThreadID juce::Thread::getThreadId ( ) const
noexcept

Returns the ID of this thread.

That means the ID of this thread object - not of the thread that's calling the method. This can change when the thread is started and stopped, and will be invalid if the thread's not actually running.

See also
getCurrentThreadId

◆ getThreadName()

const String & juce::Thread::getThreadName ( ) const
inlinenoexcept

Returns the name of the thread. This is the name that gets set in the constructor.

◆ isThreadRunning()

bool juce::Thread::isThreadRunning ( ) const

Returns true if the thread is currently active

◆ killThread()

void juce::Thread::killThread ( )
private

◆ launch()

void juce::Thread::launch ( std::function< void()> functionToRun)
static

Invokes a lambda or function on its own thread.

This will spin up a Thread object which calls the function and then exits. Bear in mind that starting and stopping a thread can be a fairly heavyweight operation, so you might prefer to use a ThreadPool if you're kicking off a lot of short background tasks.

Also note that using an anonymous thread makes it very difficult to interrupt the function when you need to stop it, e.g. when your app quits. So it's up to you to deal with situations where the function may fail to stop in time.

◆ launchThread()

void juce::Thread::launchThread ( )
private

◆ notify()

void juce::Thread::notify ( ) const

Wakes up the thread.

If the thread has called the wait() method, this will wake it up.

See also
wait

◆ removeListener()

void juce::Thread::removeListener ( Listener * listener)

Removes a listener added with addListener.

◆ run()

virtual void juce::Thread::run ( )
pure virtual

Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit() method whilst running, and if this returns true it should return from the run() method as soon as possible to avoid being forcibly killed.

See also
threadShouldExit, startThread

Implemented in juce::ChildProcessPingThread, juce::CoreAudioClasses::AudioIODeviceCombiner, juce::DSoundAudioIODevice, juce::dsp::BackgroundMessageQueue, juce::InterprocessConnection::ConnectionThread, juce::InterprocessConnectionServer, juce::LambdaThread, juce::MidiOutput, juce::NetworkServiceDiscovery::Advertiser, juce::NetworkServiceDiscovery::AvailableServiceList, juce::ThreadPool::ThreadPoolThread, juce::Timer::TimerThread, juce::TimeSliceThread, juce::WasapiClasses::WASAPIAudioIODevice, juce::WebBrowserComponent::Pimpl, and juce::Win32NativeFileChooser.

◆ setAffinityMask()

void juce::Thread::setAffinityMask ( uint32 affinityMask)

Sets the affinity mask for the thread.

This will only have an effect next time the thread is started - i.e. if the thread is already running when called, it'll have no effect.

See also
setCurrentThreadAffinityMask

◆ setCurrentThreadAffinityMask()

void JUCE_CALLTYPE juce::Thread::setCurrentThreadAffinityMask ( uint32 affinityMask)
static

Changes the affinity mask for the caller thread.

This will change the affinity mask for the thread that calls this static method.

See also
setAffinityMask

◆ setCurrentThreadName()

void JUCE_CALLTYPE juce::Thread::setCurrentThreadName ( const String & newThreadName)
static

Changes the name of the caller thread.

Different OSes may place different length or content limits on this name.

◆ setCurrentThreadPriority()

bool juce::Thread::setCurrentThreadPriority ( int priority)
static

Changes the priority of the caller thread.

Similar to setPriority(), but this static method acts on the caller thread. May return false if for some reason the priority can't be changed.

See also
setPriority

◆ setPriority()

bool juce::Thread::setPriority ( int priority)

Changes the thread's priority.

May return false if for some reason the priority can't be changed.

Parameters
prioritythe new priority, in the range 0 (lowest) to 10 (highest). A priority of 5 is normal.
See also
realtimeAudioPriority

◆ setThreadPriority()

bool juce::Thread::setThreadPriority ( void * handle,
int priority )
staticprivate

◆ signalThreadShouldExit()

void juce::Thread::signalThreadShouldExit ( )

Sets a flag to tell the thread it should stop.

Calling this means that the threadShouldExit() method will then return true. The thread should be regularly checking this to see whether it should exit.

If your thread makes use of wait(), you might want to call notify() after calling this method, to interrupt any waits that might be in progress, and allow it to reach a point where it can exit.

See also
threadShouldExit, waitForThreadToExit

◆ sleep()

void JUCE_CALLTYPE juce::Thread::sleep ( int milliseconds)
static

Suspends the execution of the current thread until the specified timeout period has elapsed (note that this may not be exact).

The timeout period must not be negative and whilst sleeping the thread cannot be woken up so it should only be used for short periods of time and when other methods such as using a WaitableEvent or CriticalSection are not possible.

◆ startThread() [1/2]

void juce::Thread::startThread ( )

Starts the thread running.

This will cause the thread's run() method to be called by a new thread. If this thread is already running, startThread() won't do anything.

See also
stopThread

◆ startThread() [2/2]

void juce::Thread::startThread ( int priority)

Starts the thread with a given priority.

Launches the thread with a given priority, where 0 = lowest, 10 = highest. If the thread is already running, its priority will be changed.

See also
startThread, setPriority, realtimeAudioPriority

◆ stopThread()

bool juce::Thread::stopThread ( int timeOutMilliseconds)

Attempts to stop the thread running.

This method will cause the threadShouldExit() method to return true and call notify() in case the thread is currently waiting.

Hopefully the thread will then respond to this by exiting cleanly, and the stopThread method will wait for a given time-period for this to happen.

If the thread is stuck and fails to respond after the timeout, it gets forcibly killed, which is a very bad thing to happen, as it could still be holding locks, etc. which are needed by other parts of your program.

Parameters
timeOutMillisecondsThe number of milliseconds to wait for the thread to finish before killing it by force. A negative value in here will wait forever.
Returns
true if the thread was cleanly stopped before the timeout, or false if it had to be killed by force.
See also
signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning

◆ threadEntryPoint()

void juce::Thread::threadEntryPoint ( )
private

◆ threadShouldExit()

bool juce::Thread::threadShouldExit ( ) const

Checks whether the thread has been told to stop running.

Threads need to check this regularly, and if it returns true, they should return from their run() method at the first possible opportunity.

See also
signalThreadShouldExit, currentThreadShouldExit

◆ wait()

bool juce::Thread::wait ( int timeOutMilliseconds) const

Suspends the execution of this thread until either the specified timeout period has elapsed, or another thread calls the notify() method to wake it up.

A negative timeout value means that the method will wait indefinitely.

Returns
true if the event has been signalled, false if the timeout expires.

◆ waitForThreadToExit()

bool juce::Thread::waitForThreadToExit ( int timeOutMilliseconds) const

Waits for the thread to stop. This will wait until isThreadRunning() is false or until a timeout expires.

Parameters
timeOutMillisecondsthe time to wait, in milliseconds. If this value is less than zero, it will wait forever.
Returns
true if the thread exits, or false if the timeout expires first.

◆ yield()

void juce::Thread::yield ( )
static

Yields the current thread's CPU time-slot and allows a new thread to run.

If there are no other threads of equal or higher priority currently running then this will return immediately and the current thread will continue to run.

◆ juce_threadEntryPoint

void JUCE_API juce_threadEntryPoint ( void * userData)
friend

Member Data Documentation

◆ affinityMask

uint32 juce::Thread::affinityMask = 0
private

◆ defaultEvent

WaitableEvent juce::Thread::defaultEvent
private

◆ deleteOnThreadEnd

bool juce::Thread::deleteOnThreadEnd = false
private

◆ listeners

ListenerList<Listener, Array<Listener*, CriticalSection> > juce::Thread::listeners
private

◆ shouldExit

Atomic<int32> juce::Thread::shouldExit { 0 }
private

◆ startStopLock

CriticalSection juce::Thread::startStopLock
private

◆ startSuspensionEvent

WaitableEvent juce::Thread::startSuspensionEvent
private

◆ threadHandle

Atomic<void*> juce::Thread::threadHandle { nullptr }
private

◆ threadId

Atomic<ThreadID> juce::Thread::threadId = {}
private

◆ threadName

const String juce::Thread::threadName
private

◆ threadPriority

int juce::Thread::threadPriority = 5
private

◆ threadStackSize

size_t juce::Thread::threadStackSize
private

The documentation for this class was generated from the following files: