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juce::ParameterAttachment Class Reference

#include <juce_ParameterAttachments.h>

Inheritance diagram for juce::ParameterAttachment:
juce::AudioProcessorParameter::Listener juce::AsyncUpdater

Public Member Functions

 ParameterAttachment (RangedAudioParameter &parameter, std::function< void(float)> parameterChangedCallback, UndoManager *undoManager=nullptr)
 ~ParameterAttachment () override
void sendInitialUpdate ()
void setValueAsCompleteGesture (float newDenormalisedValue)
void beginGesture ()
void setValueAsPartOfGesture (float newDenormalisedValue)
void endGesture ()

Private Member Functions

float normalise (float f) const
template<typename Callback>
void callIfParameterValueChanged (float newDenormalisedValue, Callback &&callback)
void parameterValueChanged (int, float) override
void parameterGestureChanged (int, bool) override
void handleAsyncUpdate () override
Private Member Functions inherited from juce::AudioProcessorParameter::Listener
virtual ~Listener ()=default
Private Member Functions inherited from juce::AsyncUpdater
 AsyncUpdater ()
virtual ~AsyncUpdater ()
void triggerAsyncUpdate ()
void cancelPendingUpdate () noexcept
void handleUpdateNowIfNeeded ()
bool isUpdatePending () const noexcept

Private Attributes

RangedAudioParameterparameter
std::atomic< float > lastValue { 0.0f }
UndoManagerundoManager = nullptr
std::function< void(float)> setValue

Detailed Description

Used to implement 'attachments' or 'controllers' that link a plug-in parameter to a UI element.

To implement a new attachment type, create a new class which includes an instance of this class as a data member. Your class should pass a function to the constructor of the ParameterAttachment, which will then be called on the message thread when the parameter changes. You can use this function to update the state of the UI control. Your class should also register as a listener of the UI control and respond to respond to changes in the UI element by calling either setValueAsCompleteGesture or beginGesture, setValueAsPartOfGesture and endGesture.

Make sure to call sendInitialUpdate at the end of your new attachment's constructor, so that the UI immediately reflects the state of the parameter.

@tags{Audio}

Constructor & Destructor Documentation

◆ ParameterAttachment()

juce::ParameterAttachment::ParameterAttachment ( RangedAudioParameter & parameter,
std::function< void(float)> parameterChangedCallback,
UndoManager * undoManager = nullptr )

Listens to a parameter and calls the the provided function in response to parameter changes. If an undoManager is supplied beginNewTransaction will be called on it whenever the UI requests a parameter change via this attachment.

Parameters
parameterThe parameter to which this attachment will listen
parameterChangedCallbackThe function that will be called on the message thread in response to parameter changes
undoManagerThe UndoManager that will be used to begin transactions when the UI requests a parameter change.

◆ ~ParameterAttachment()

juce::ParameterAttachment::~ParameterAttachment ( )
override

Destructor.

Member Function Documentation

◆ beginGesture()

void juce::ParameterAttachment::beginGesture ( )

Begins a gesture on the managed parameter.

Call this when the UI is about to begin a continuous interaction, like when the mouse button is pressed on a slider.

◆ callIfParameterValueChanged()

template<typename Callback>
void juce::ParameterAttachment::callIfParameterValueChanged ( float newDenormalisedValue,
Callback && callback )
private

◆ endGesture()

void juce::ParameterAttachment::endGesture ( )

Ends a gesture on the managed parameter.

Call this when the UI has finished a continuous interaction, like when the mouse button is released on a slider.

◆ handleAsyncUpdate()

void juce::ParameterAttachment::handleAsyncUpdate ( )
overrideprivatevirtual

Called back to do whatever your class needs to do.

This method is called by the message thread at the next convenient time after the triggerAsyncUpdate() method has been called.

Implements juce::AsyncUpdater.

◆ normalise()

float juce::ParameterAttachment::normalise ( float f) const
inlineprivate

◆ parameterGestureChanged()

void juce::ParameterAttachment::parameterGestureChanged ( int parameterIndex,
bool gestureIsStarting )
inlineoverrideprivatevirtual

Indicates that a parameter change gesture has started.

E.g. if the user is dragging a slider, this would be called with gestureIsStarting being true when they first press the mouse button, and it will be called again with gestureIsStarting being false when they release it.

IMPORTANT NOTE: This will be called synchronously, and many audio processors will call it during their audio callback. This means that not only has your handler code got to be completely thread-safe, but it's also got to be VERY fast, and avoid blocking. If you need to handle this event on your message thread, use this callback to trigger an AsyncUpdater or ChangeBroadcaster which you can respond to later on the message thread.

Implements juce::AudioProcessorParameter::Listener.

◆ parameterValueChanged()

void juce::ParameterAttachment::parameterValueChanged ( int parameterIndex,
float newValue )
overrideprivatevirtual

Receives a callback when a parameter has been changed.

IMPORTANT NOTE: This will be called synchronously when a parameter changes, and many audio processors will change their parameter during their audio callback. This means that not only has your handler code got to be completely thread-safe, but it's also got to be VERY fast, and avoid blocking. If you need to handle this event on your message thread, use this callback to trigger an AsyncUpdater or ChangeBroadcaster which you can respond to on the message thread.

Implements juce::AudioProcessorParameter::Listener.

◆ sendInitialUpdate()

void juce::ParameterAttachment::sendInitialUpdate ( )

Calls the parameterChangedCallback function that was registered in the constructor, making the UI reflect the current parameter state.

This function should be called after doing any necessary setup on the UI control that is being managed (e.g. adding ComboBox entries, making buttons toggle-able).

◆ setValueAsCompleteGesture()

void juce::ParameterAttachment::setValueAsCompleteGesture ( float newDenormalisedValue)

Triggers a full gesture message on the managed parameter.

Call this in the listener callback of the UI control in response to a one-off change in the UI like a button-press.

◆ setValueAsPartOfGesture()

void juce::ParameterAttachment::setValueAsPartOfGesture ( float newDenormalisedValue)

Updates the parameter value during a gesture.

Call this during a continuous interaction, like a slider value changed callback.

Member Data Documentation

◆ lastValue

std::atomic<float> juce::ParameterAttachment::lastValue { 0.0f }
private

◆ parameter

RangedAudioParameter& juce::ParameterAttachment::parameter
private

◆ setValue

std::function<void (float)> juce::ParameterAttachment::setValue
private

◆ undoManager

UndoManager* juce::ParameterAttachment::undoManager = nullptr
private

The documentation for this class was generated from the following files: