#include <AudioProcessorGraph.h>
Represents one of the nodes, or processors, in an AudioProcessorGraph.
To create a node, call AudioProcessorGraph::addNode().
◆ Ptr
A convenient typedef for referring to a pointer to a node object.
◆ Node()
◆ getProcessor()
| AudioProcessor * water::AudioProcessorGraph::Node::getProcessor |
( |
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const |
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inlinenoexcept |
The actual processor object that this node represents.
◆ prepare()
◆ setParentGraph()
◆ unprepare()
| void water::AudioProcessorGraph::Node::unprepare |
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| ) |
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private |
◆ AudioProcessorGraph
| friend class AudioProcessorGraph |
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friend |
◆ isPrepared
| bool water::AudioProcessorGraph::Node::isPrepared |
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private |
◆ nodeId
The ID number assigned to this node. This is assigned by the graph that owns it, and can't be changed.
◆ processor
◆ properties
The documentation for this class was generated from the following files:
- /home/runner/work/lmms-fork/lmms-fork/plugins/CarlaBase/carla/source/modules/water/processors/AudioProcessorGraph.h
- /home/runner/work/lmms-fork/lmms-fork/plugins/CarlaBase/carla/source/modules/water/processors/AudioProcessorGraph.cpp