LMMS
Loading...
Searching...
No Matches
juce::Value Class Referencefinal

#include <juce_Value.h>

Classes

class  Listener
class  ValueSource

Public Member Functions

 Value ()
 Value (const Value &other)
 Value (const var &initialValue)
 Value (Value &&) noexcept
 ~Value ()
var getValue () const
 operator var () const
String toString () const
void setValue (const var &newValue)
Valueoperator= (const var &newValue)
Valueoperator= (Value &&) noexcept
void referTo (const Value &valueToReferTo)
bool refersToSameSourceAs (const Value &other) const
bool operator== (const Value &other) const
bool operator!= (const Value &other) const
void addListener (Listener *listener)
void removeListener (Listener *listener)
 Value (ValueSource *valueSource)
ValueSourcegetValueSource () noexcept

Private Member Functions

void callListeners ()
void removeFromListenerList ()
Valueoperator= (const Value &)=delete
 Value (void *)=delete

Private Attributes

ReferenceCountedObjectPtr< ValueSourcevalue
ListenerList< Listenerlisteners

Friends

class ValueSource

Detailed Description

Represents a shared variant value.

A Value object contains a reference to a var object, and can get and set its value. Listeners can be attached to be told when the value is changed.

The Value class is a wrapper around a shared, reference-counted underlying data object - this means that multiple Value objects can all refer to the same piece of data, allowing all of them to be notified when any of them changes it.

When you create a Value with its default constructor, it acts as a wrapper around a simple var object, but by creating a Value that refers to a custom subclass of ValueSource, you can map the Value onto any kind of underlying data.

Important note! The Value class is not thread-safe! If you're accessing one from multiple threads, then you'll need to use your own synchronisation around any code that accesses it.

@tags{DataStructures}

Constructor & Destructor Documentation

◆ Value() [1/6]

juce::Value::Value ( )

Creates an empty Value, containing a void var.

◆ Value() [2/6]

juce::Value::Value ( const Value & other)

Creates a Value that refers to the same value as another one.

Note that this doesn't make a copy of the other value - both this and the other Value will share the same underlying value, so that when either one alters it, both will see it change.

◆ Value() [3/6]

juce::Value::Value ( const var & initialValue)
explicit

Creates a Value that is set to the specified value.

◆ Value() [4/6]

juce::Value::Value ( Value && other)
noexcept

Move constructor

◆ ~Value()

juce::Value::~Value ( )

Destructor.

◆ Value() [5/6]

juce::Value::Value ( ValueSource * valueSource)
explicit

Creates a Value object that uses this valueSource object as its underlying data.

◆ Value() [6/6]

juce::Value::Value ( void * )
explicitprivatedelete

Member Function Documentation

◆ addListener()

void juce::Value::addListener ( Value::Listener * listener)

Adds a listener to receive callbacks when the value changes.

The listener is added to this specific Value object, and not to the shared object that it refers to. When this object is deleted, all the listeners will be lost, even if other references to the same Value still exist. So when you're adding a listener, make sure that you add it to a Value instance that will last for as long as you need the listener. In general, you'd never want to add a listener to a local stack-based Value, but more likely to one that's a member variable.

See also
removeListener

◆ callListeners()

void juce::Value::callListeners ( )
private

◆ getValue()

var juce::Value::getValue ( ) const

Returns the current value.

◆ getValueSource()

ValueSource & juce::Value::getValueSource ( )
inlinenoexcept

Returns the ValueSource that this value is referring to.

◆ operator var()

juce::Value::operator var ( ) const

Returns the current value.

◆ operator!=()

bool juce::Value::operator!= ( const Value & other) const

Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() != other.getValue()).

◆ operator=() [1/3]

Value & juce::Value::operator= ( const Value & )
privatedelete

◆ operator=() [2/3]

Value & juce::Value::operator= ( const var & newValue)

Sets the current value.

This is the same as calling setValue().

If there are any listeners registered, they will be notified of the change asynchronously.

◆ operator=() [3/3]

Value & juce::Value::operator= ( Value && other)
noexcept

Move assignment operator

◆ operator==()

bool juce::Value::operator== ( const Value & other) const

Compares two values. This is a compare-by-value comparison, so is effectively the same as saying (this->getValue() == other.getValue()).

◆ refersToSameSourceAs()

bool juce::Value::refersToSameSourceAs ( const Value & other) const

Returns true if this object and the other one use the same underlying ValueSource object.

◆ referTo()

void juce::Value::referTo ( const Value & valueToReferTo)

Makes this object refer to the same underlying ValueSource as another one.

Once this object has been connected to another one, changing either one will update the other.

Existing listeners will still be registered after you call this method, and they'll continue to receive messages when the new value changes.

◆ removeFromListenerList()

void juce::Value::removeFromListenerList ( )
private

◆ removeListener()

void juce::Value::removeListener ( Value::Listener * listener)

Removes a listener that was previously added with addListener().

◆ setValue()

void juce::Value::setValue ( const var & newValue)

Sets the current value.

You can also use operator= to set the value.

If there are any listeners registered, they will be notified of the change asynchronously.

◆ toString()

String juce::Value::toString ( ) const

Returns the value as a string. This is a shortcut for "myValue.getValue().toString()".

◆ ValueSource

friend class ValueSource
friend

Member Data Documentation

◆ listeners

ListenerList<Listener> juce::Value::listeners
private

◆ value

ReferenceCountedObjectPtr<ValueSource> juce::Value::value
private

The documentation for this class was generated from the following files: