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juce::Random Class Referencefinal

#include <juce_Random.h>

Public Member Functions

 Random (int64 seedValue) noexcept
 Random ()
int nextInt () noexcept
int nextInt (int maxValue) noexcept
int nextInt (Range< int > range) noexcept
int64 nextInt64 () noexcept
float nextFloat () noexcept
double nextDouble () noexcept
bool nextBool () noexcept
BigInteger nextLargeNumber (const BigInteger &maximumValue)
void fillBitsRandomly (void *bufferToFill, size_t sizeInBytes)
void fillBitsRandomly (BigInteger &arrayToChange, int startBit, int numBits)
void setSeed (int64 newSeed) noexcept
int64 getSeed () const noexcept
void combineSeed (int64 seedValue) noexcept
void setSeedRandomly ()

Static Public Member Functions

static RandomgetSystemRandom () noexcept

Private Attributes

int64 seed

Detailed Description

A random number generator.

You can create a Random object and use it to generate a sequence of random numbers.

@tags{Core}

Constructor & Destructor Documentation

◆ Random() [1/2]

juce::Random::Random ( int64 seedValue)
explicitnoexcept

Creates a Random object based on a seed value.

For a given seed value, the subsequent numbers generated by this object will be predictable, so a good idea is to set this value based on the time, e.g.

new Random (Time::currentTimeMillis())

◆ Random() [2/2]

juce::Random::Random ( )

Creates a Random object using a random seed value. Internally, this calls setSeedRandomly() to randomise the seed.

Member Function Documentation

◆ combineSeed()

void juce::Random::combineSeed ( int64 seedValue)
noexcept

Merges this object's seed with another value. This sets the seed to be a value created by combining the current seed and this new value.

◆ fillBitsRandomly() [1/2]

void juce::Random::fillBitsRandomly ( BigInteger & arrayToChange,
int startBit,
int numBits )

Sets a range of bits in a BigInteger to random values.

◆ fillBitsRandomly() [2/2]

void juce::Random::fillBitsRandomly ( void * bufferToFill,
size_t sizeInBytes )

Fills a block of memory with random values.

◆ getSeed()

int64 juce::Random::getSeed ( ) const
inlinenoexcept

Returns the RNG's current seed.

◆ getSystemRandom()

Random & juce::Random::getSystemRandom ( )
staticnoexcept

The overhead of creating a new Random object is fairly small, but if you want to avoid it, you can call this method to get a global shared Random object.

It's not thread-safe though, so threads should use their own Random object, otherwise you run the risk of your random numbers becoming.. erm.. randomly corrupted..

◆ nextBool()

bool juce::Random::nextBool ( )
noexcept

Returns the next random boolean value.

◆ nextDouble()

double juce::Random::nextDouble ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

◆ nextFloat()

float juce::Random::nextFloat ( )
noexcept

Returns the next random floating-point number.

Returns
a random value in the range 0 (inclusive) to 1.0 (exclusive)

◆ nextInt() [1/3]

int juce::Random::nextInt ( )
noexcept

Returns the next random 32 bit integer.

Returns
a random integer from the full range 0x80000000 to 0x7fffffff

◆ nextInt() [2/3]

int juce::Random::nextInt ( int maxValue)
noexcept

Returns the next random number, limited to a given range. The maxValue parameter may not be negative, or zero.

Returns
a random integer between 0 (inclusive) and maxValue (exclusive).

◆ nextInt() [3/3]

int juce::Random::nextInt ( Range< int > range)
noexcept

Returns the next random number, limited to a given range.

Returns
a random integer between the range start (inclusive) and its end (exclusive).

◆ nextInt64()

int64 juce::Random::nextInt64 ( )
noexcept

Returns the next 64-bit random number.

Returns
a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff

◆ nextLargeNumber()

BigInteger juce::Random::nextLargeNumber ( const BigInteger & maximumValue)

Returns a BigInteger containing a random number.

Returns
a random value in the range 0 to (maximumValue - 1).

◆ setSeed()

void juce::Random::setSeed ( int64 newSeed)
noexcept

Resets this Random object to a given seed value.

◆ setSeedRandomly()

void juce::Random::setSeedRandomly ( )

Reseeds this generator using a value generated from various semi-random system properties like the current time, etc.

Because this function convolves the time with the last seed value, calling it repeatedly will increase the randomness of the final result.

Member Data Documentation

◆ seed

int64 juce::Random::seed
private

The documentation for this class was generated from the following files: