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juce::Path Class Referencefinal

#include <juce_Path.h>

Classes

class  Iterator
struct  PathBounds

Public Member Functions

 Path ()
 Path (const Path &)
 ~Path ()
Pathoperator= (const Path &)
 Path (Path &&) noexcept
Pathoperator= (Path &&) noexcept
bool operator== (const Path &) const noexcept
bool operator!= (const Path &) const noexcept
bool isEmpty () const noexcept
Rectangle< float > getBounds () const noexcept
Rectangle< float > getBoundsTransformed (const AffineTransform &transform) const noexcept
bool contains (float x, float y, float tolerance=defaultToleranceForTesting) const
bool contains (Point< float > point, float tolerance=defaultToleranceForTesting) const
bool intersectsLine (Line< float > line, float tolerance=defaultToleranceForTesting) const
Line< float > getClippedLine (Line< float > line, bool keepSectionOutsidePath) const
float getLength (const AffineTransform &transform=AffineTransform(), float tolerance=defaultToleranceForMeasurement) const
Point< float > getPointAlongPath (float distanceFromStart, const AffineTransform &transform=AffineTransform(), float tolerance=defaultToleranceForMeasurement) const
float getNearestPoint (Point< float > targetPoint, Point< float > &pointOnPath, const AffineTransform &transform=AffineTransform(), float tolerance=defaultToleranceForMeasurement) const
void clear () noexcept
void startNewSubPath (float startX, float startY)
void startNewSubPath (Point< float > start)
void closeSubPath ()
void lineTo (float endX, float endY)
void lineTo (Point< float > end)
void quadraticTo (float controlPointX, float controlPointY, float endPointX, float endPointY)
void quadraticTo (Point< float > controlPoint, Point< float > endPoint)
void cubicTo (float controlPoint1X, float controlPoint1Y, float controlPoint2X, float controlPoint2Y, float endPointX, float endPointY)
void cubicTo (Point< float > controlPoint1, Point< float > controlPoint2, Point< float > endPoint)
Point< float > getCurrentPosition () const
void addRectangle (float x, float y, float width, float height)
template<typename ValueType>
void addRectangle (Rectangle< ValueType > rectangle)
void addRoundedRectangle (float x, float y, float width, float height, float cornerSize)
void addRoundedRectangle (float x, float y, float width, float height, float cornerSizeX, float cornerSizeY)
void addRoundedRectangle (float x, float y, float width, float height, float cornerSizeX, float cornerSizeY, bool curveTopLeft, bool curveTopRight, bool curveBottomLeft, bool curveBottomRight)
template<typename ValueType>
void addRoundedRectangle (Rectangle< ValueType > rectangle, float cornerSizeX, float cornerSizeY)
template<typename ValueType>
void addRoundedRectangle (Rectangle< ValueType > rectangle, float cornerSize)
void addTriangle (float x1, float y1, float x2, float y2, float x3, float y3)
void addTriangle (Point< float > point1, Point< float > point2, Point< float > point3)
void addQuadrilateral (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
void addEllipse (float x, float y, float width, float height)
void addEllipse (Rectangle< float > area)
void addArc (float x, float y, float width, float height, float fromRadians, float toRadians, bool startAsNewSubPath=false)
void addCentredArc (float centreX, float centreY, float radiusX, float radiusY, float rotationOfEllipse, float fromRadians, float toRadians, bool startAsNewSubPath=false)
void addPieSegment (float x, float y, float width, float height, float fromRadians, float toRadians, float innerCircleProportionalSize)
void addPieSegment (Rectangle< float > segmentBounds, float fromRadians, float toRadians, float innerCircleProportionalSize)
void addLineSegment (Line< float > line, float lineThickness)
void addArrow (Line< float > line, float lineThickness, float arrowheadWidth, float arrowheadLength)
void addPolygon (Point< float > centre, int numberOfSides, float radius, float startAngle=0.0f)
void addStar (Point< float > centre, int numberOfPoints, float innerRadius, float outerRadius, float startAngle=0.0f)
void addBubble (Rectangle< float > bodyArea, Rectangle< float > maximumArea, const Point< float > arrowTipPosition, const float cornerSize, const float arrowBaseWidth)
void addPath (const Path &pathToAppend)
void addPath (const Path &pathToAppend, const AffineTransform &transformToApply)
void swapWithPath (Path &) noexcept
void preallocateSpace (int numExtraCoordsToMakeSpaceFor)
void applyTransform (const AffineTransform &transform) noexcept
void scaleToFit (float x, float y, float width, float height, bool preserveProportions) noexcept
AffineTransform getTransformToScaleToFit (float x, float y, float width, float height, bool preserveProportions, Justification justificationType=Justification::centred) const
AffineTransform getTransformToScaleToFit (Rectangle< float > area, bool preserveProportions, Justification justificationType=Justification::centred) const
Path createPathWithRoundedCorners (float cornerRadius) const
void setUsingNonZeroWinding (bool isNonZeroWinding) noexcept
bool isUsingNonZeroWinding () const
void loadPathFromStream (InputStream &source)
void loadPathFromData (const void *data, size_t numberOfBytes)
void writePathToStream (OutputStream &destination) const
String toString () const
void restoreFromString (StringRef stringVersion)

Static Public Attributes

static const float defaultToleranceForTesting = 1.0f
static const float defaultToleranceForMeasurement = 0.6f

Private Attributes

Array< float > data
PathBounds bounds
bool useNonZeroWinding = true

Static Private Attributes

static const float lineMarker = 100001.0f
static const float moveMarker = 100002.0f
static const float quadMarker = 100003.0f
static const float cubicMarker = 100004.0f
static const float closeSubPathMarker = 100005.0f

Friends

class PathFlatteningIterator
class Path::Iterator
class EdgeTable

Detailed Description

A path is a sequence of lines and curves that may either form a closed shape or be open-ended.

To use a path, you can create an empty one, then add lines and curves to it to create shapes, then it can be rendered by a Graphics context or used for geometric operations.

e.g.

Path myPath;
myPath.startNewSubPath (10.0f, 10.0f); // move the current position to (10, 10)
myPath.lineTo (100.0f, 200.0f); // draw a line from here to (100, 200)
myPath.quadraticTo (0.0f, 150.0f, 5.0f, 50.0f); // draw a curve that ends at (5, 50)
myPath.closeSubPath(); // close the subpath with a line back to (10, 10)
// add an ellipse as well, which will form a second sub-path within the path..
myPath.addEllipse (50.0f, 50.0f, 40.0f, 30.0f);
// double the width of the whole thing..
myPath.applyTransform (AffineTransform::scale (2.0f, 1.0f));
// and draw it to a graphics context with a 5-pixel thick outline.
g.strokePath (myPath, PathStrokeType (5.0f));
static AffineTransform scale(float factorX, float factorY) noexcept
Definition juce_AffineTransform.cpp:141
void startNewSubPath(float startX, float startY)
Definition juce_Path.cpp:216
void addEllipse(float x, float y, float width, float height)
Definition juce_Path.cpp:446
Path()
Definition juce_Path.cpp:106
void quadraticTo(float controlPointX, float controlPointY, float endPointX, float endPointY)
Definition juce_Path.cpp:249
void applyTransform(const AffineTransform &transform) noexcept
Definition juce_Path.cpp:821
void closeSubPath()
Definition juce_Path.cpp:292
void lineTo(float endX, float endY)
Definition juce_Path.cpp:233
Definition juce_PathStrokeType.h:42
int g
Definition inflate.c:1573

A path object can actually contain multiple sub-paths, which may themselves be open or closed.

See also
PathFlatteningIterator, PathStrokeType, Graphics

@tags{Graphics}

Constructor & Destructor Documentation

◆ Path() [1/3]

juce::Path::Path ( )

Creates an empty path.

◆ Path() [2/3]

juce::Path::Path ( const Path & other)

Creates a copy of another path.

◆ ~Path()

juce::Path::~Path ( )

Destructor.

◆ Path() [3/3]

juce::Path::Path ( Path && other)
noexcept

Move constructor

Member Function Documentation

◆ addArc()

void juce::Path::addArc ( float x,
float y,
float width,
float height,
float fromRadians,
float toRadians,
bool startAsNewSubPath = false )

Adds an elliptical arc to the current path.

Note that when specifying the start and end angles, the curve will be drawn either clockwise or anti-clockwise according to whether the end angle is greater than the start. This means that sometimes you may need to use values greater than 2*Pi for the end angle.

Parameters
xthe left-hand edge of the rectangle in which the elliptical outline fits
ythe top edge of the rectangle in which the elliptical outline fits
widththe width of the rectangle in which the elliptical outline fits
heightthe height of the rectangle in which the elliptical outline fits
fromRadiansthe angle (clockwise) in radians at which to start the arc segment (where 0 is the top-centre of the ellipse)
toRadiansthe angle (clockwise) in radians at which to end the arc segment (where 0 is the top-centre of the ellipse). This angle can be greater than 2*Pi, so for example to draw a curve clockwise from the 9 o'clock position to the 3 o'clock position via 12 o'clock, you'd use 1.5*Pi and 2.5*Pi as the start and finish points.
startAsNewSubPathif true, the arc will begin a new subpath from its starting point; if false, it will be added to the current sub-path, continuing from the current position
See also
addCentredArc, arcTo, addPieSegment, addEllipse

◆ addArrow()

void juce::Path::addArrow ( Line< float > line,
float lineThickness,
float arrowheadWidth,
float arrowheadLength )

Adds a line with an arrowhead on the end. The arrow is added as a new closed sub-path. (Any currently open paths will be left open).

See also
PathStrokeType::createStrokeWithArrowheads

◆ addBubble()

void juce::Path::addBubble ( Rectangle< float > bodyArea,
Rectangle< float > maximumArea,
const Point< float > arrowTipPosition,
const float cornerSize,
const float arrowBaseWidth )

Adds a speech-bubble shape to the path.

Parameters
bodyAreathe area of the body of the bubble shape
maximumAreaan area which encloses the body area and defines the limits within which the arrow tip can be drawn - if the tip lies outside this area, the bubble will be drawn without an arrow
arrowTipPositionthe location of the tip of the arrow
cornerSizethe size of the rounded corners
arrowBaseWidththe width of the base of the arrow where it joins the main rectangle

◆ addCentredArc()

void juce::Path::addCentredArc ( float centreX,
float centreY,
float radiusX,
float radiusY,
float rotationOfEllipse,
float fromRadians,
float toRadians,
bool startAsNewSubPath = false )

Adds an arc which is centred at a given point, and can have a rotation specified.

Note that when specifying the start and end angles, the curve will be drawn either clockwise or anti-clockwise according to whether the end angle is greater than the start. This means that sometimes you may need to use values greater than 2*Pi for the end angle.

Parameters
centreXthe centre x of the ellipse
centreYthe centre y of the ellipse
radiusXthe horizontal radius of the ellipse
radiusYthe vertical radius of the ellipse
rotationOfEllipsean angle by which the whole ellipse should be rotated about its centre, in radians (clockwise)
fromRadiansthe angle (clockwise) in radians at which to start the arc segment (where 0 is the top-centre of the ellipse)
toRadiansthe angle (clockwise) in radians at which to end the arc segment (where 0 is the top-centre of the ellipse). This angle can be greater than 2*Pi, so for example to draw a curve clockwise from the 9 o'clock position to the 3 o'clock position via 12 o'clock, you'd use 1.5*Pi and 2.5*Pi as the start and finish points.
startAsNewSubPathif true, the arc will begin a new subpath from its starting point; if false, it will be added to the current sub-path, continuing from the current position
See also
addArc, arcTo

◆ addEllipse() [1/2]

void juce::Path::addEllipse ( float x,
float y,
float width,
float height )

Adds an ellipse to the path. The shape is added as a new sub-path. (Any currently open paths will be left open).

See also
addArc

◆ addEllipse() [2/2]

void juce::Path::addEllipse ( Rectangle< float > area)

Adds an ellipse to the path. The shape is added as a new sub-path. (Any currently open paths will be left open).

See also
addArc

◆ addLineSegment()

void juce::Path::addLineSegment ( Line< float > line,
float lineThickness )

Adds a line with a specified thickness.

The line is added as a new closed sub-path. (Any currently open paths will be left open).

See also
addArrow

◆ addPath() [1/2]

void juce::Path::addPath ( const Path & pathToAppend)

Adds another path to this one.

The new path is added as a new sub-path. (Any currently open paths in this path will be left open).

Parameters
pathToAppendthe path to add

◆ addPath() [2/2]

void juce::Path::addPath ( const Path & pathToAppend,
const AffineTransform & transformToApply )

Adds another path to this one, transforming it on the way in.

The new path is added as a new sub-path, its points being transformed by the given matrix before being added.

Parameters
pathToAppendthe path to add
transformToApplyan optional transform to apply to the incoming vertices

◆ addPieSegment() [1/2]

void juce::Path::addPieSegment ( float x,
float y,
float width,
float height,
float fromRadians,
float toRadians,
float innerCircleProportionalSize )

Adds a "pie-chart" shape to the path.

The shape is added as a new sub-path. (Any currently open paths will be left open).

Note that when specifying the start and end angles, the curve will be drawn either clockwise or anti-clockwise according to whether the end angle is greater than the start. This means that sometimes you may need to use values greater than 2*Pi for the end angle.

Parameters
xthe left-hand edge of the rectangle in which the elliptical outline fits
ythe top edge of the rectangle in which the elliptical outline fits
widththe width of the rectangle in which the elliptical outline fits
heightthe height of the rectangle in which the elliptical outline fits
fromRadiansthe angle (clockwise) in radians at which to start the arc segment (where 0 is the top-centre of the ellipse)
toRadiansthe angle (clockwise) in radians at which to end the arc segment (where 0 is the top-centre of the ellipse)
innerCircleProportionalSizeif this is > 0, then the pie will be drawn as a curved band around a hollow ellipse at its centre, where this value indicates the inner ellipse's size with respect to the outer one.
See also
addArc

◆ addPieSegment() [2/2]

void juce::Path::addPieSegment ( Rectangle< float > segmentBounds,
float fromRadians,
float toRadians,
float innerCircleProportionalSize )

Adds a "pie-chart" shape to the path.

The shape is added as a new sub-path. (Any currently open paths will be left open).

Note that when specifying the start and end angles, the curve will be drawn either clockwise or anti-clockwise according to whether the end angle is greater than the start. This means that sometimes you may need to use values greater than 2*Pi for the end angle.

Parameters
segmentBoundsthe outer rectangle in which the elliptical outline fits
fromRadiansthe angle (clockwise) in radians at which to start the arc segment (where 0 is the top-centre of the ellipse)
toRadiansthe angle (clockwise) in radians at which to end the arc segment (where 0 is the top-centre of the ellipse)
innerCircleProportionalSizeif this is > 0, then the pie will be drawn as a curved band around a hollow ellipse at its centre, where this value indicates the inner ellipse's size with respect to the outer one.
See also
addArc

◆ addPolygon()

void juce::Path::addPolygon ( Point< float > centre,
int numberOfSides,
float radius,
float startAngle = 0.0f )

Adds a polygon shape to the path.

See also
addStar

◆ addQuadrilateral()

void juce::Path::addQuadrilateral ( float x1,
float y1,
float x2,
float y2,
float x3,
float y3,
float x4,
float y4 )

Adds a quadrilateral to the path.

The quad is added as a new closed sub-path. (Any currently open paths will be left open).

Note that whether the vertices are specified in clockwise or anticlockwise order will affect how the quad is filled when it overlaps other shapes (the winding order setting will affect this of course).

◆ addRectangle() [1/2]

void juce::Path::addRectangle ( float x,
float y,
float width,
float height )

Adds a rectangle to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRoundedRectangle, addTriangle

◆ addRectangle() [2/2]

template<typename ValueType>
void juce::Path::addRectangle ( Rectangle< ValueType > rectangle)
inline

Adds a rectangle to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRoundedRectangle, addTriangle

◆ addRoundedRectangle() [1/5]

void juce::Path::addRoundedRectangle ( float x,
float y,
float width,
float height,
float cornerSize )

Adds a rectangle with rounded corners to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRectangle, addTriangle

◆ addRoundedRectangle() [2/5]

void juce::Path::addRoundedRectangle ( float x,
float y,
float width,
float height,
float cornerSizeX,
float cornerSizeY )

Adds a rectangle with rounded corners to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRectangle, addTriangle

◆ addRoundedRectangle() [3/5]

void juce::Path::addRoundedRectangle ( float x,
float y,
float width,
float height,
float cornerSizeX,
float cornerSizeY,
bool curveTopLeft,
bool curveTopRight,
bool curveBottomLeft,
bool curveBottomRight )

Adds a rectangle with rounded corners to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRectangle, addTriangle

◆ addRoundedRectangle() [4/5]

template<typename ValueType>
void juce::Path::addRoundedRectangle ( Rectangle< ValueType > rectangle,
float cornerSize )
inline

Adds a rectangle with rounded corners to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRectangle, addTriangle

◆ addRoundedRectangle() [5/5]

template<typename ValueType>
void juce::Path::addRoundedRectangle ( Rectangle< ValueType > rectangle,
float cornerSizeX,
float cornerSizeY )
inline

Adds a rectangle with rounded corners to the path. The rectangle is added as a new sub-path. (Any currently open paths will be left open).

See also
addRectangle, addTriangle

◆ addStar()

void juce::Path::addStar ( Point< float > centre,
int numberOfPoints,
float innerRadius,
float outerRadius,
float startAngle = 0.0f )

Adds a star shape to the path.

See also
addPolygon

◆ addTriangle() [1/2]

void juce::Path::addTriangle ( float x1,
float y1,
float x2,
float y2,
float x3,
float y3 )

Adds a triangle to the path.

The triangle is added as a new closed sub-path. (Any currently open paths will be left open).

Note that whether the vertices are specified in clockwise or anticlockwise order will affect how the triangle is filled when it overlaps other shapes (the winding order setting will affect this of course).

◆ addTriangle() [2/2]

void juce::Path::addTriangle ( Point< float > point1,
Point< float > point2,
Point< float > point3 )

Adds a triangle to the path.

The triangle is added as a new closed sub-path. (Any currently open paths will be left open).

Note that whether the vertices are specified in clockwise or anticlockwise order will affect how the triangle is filled when it overlaps other shapes (the winding order setting will affect this of course).

◆ applyTransform()

void juce::Path::applyTransform ( const AffineTransform & transform)
noexcept

Applies a 2D transform to all the vertices in the path.

See also
AffineTransform, scaleToFit, getTransformToScaleToFit

◆ clear()

void juce::Path::clear ( )
noexcept

Removes all lines and curves, resetting the path completely.

◆ closeSubPath()

void juce::Path::closeSubPath ( )

Closes a the current sub-path with a line back to its start-point.

When creating a closed shape such as a triangle, don't use 3 lineTo() calls - instead use two lineTo() calls, followed by a closeSubPath() to join the final point back to the start.

This ensures that closes shapes are recognised as such, and this is important for tasks like drawing strokes, which needs to know whether to draw end-caps or not.

See also
startNewSubPath, lineTo, quadraticTo, cubicTo, closeSubPath

◆ contains() [1/2]

bool juce::Path::contains ( float x,
float y,
float tolerance = defaultToleranceForTesting ) const

Checks whether a point lies within the path.

This is only relevant for closed paths (see closeSubPath()), and may produce false results if used on a path which has open sub-paths.

The path's winding rule is taken into account by this method.

The tolerance parameter is the maximum error allowed when flattening the path, so this method could return a false positive when your point is up to this distance outside the path's boundary.

See also
closeSubPath, setUsingNonZeroWinding

◆ contains() [2/2]

bool juce::Path::contains ( Point< float > point,
float tolerance = defaultToleranceForTesting ) const

Checks whether a point lies within the path.

This is only relevant for closed paths (see closeSubPath()), and may produce false results if used on a path which has open sub-paths.

The path's winding rule is taken into account by this method.

The tolerance parameter is the maximum error allowed when flattening the path, so this method could return a false positive when your point is up to this distance outside the path's boundary.

See also
closeSubPath, setUsingNonZeroWinding

◆ createPathWithRoundedCorners()

Path juce::Path::createPathWithRoundedCorners ( float cornerRadius) const

Creates a version of this path where all sharp corners have been replaced by curves.

Wherever two lines meet at an angle, this will replace the corner with a curve of the given radius.

◆ cubicTo() [1/2]

void juce::Path::cubicTo ( float controlPoint1X,
float controlPoint1Y,
float controlPoint2X,
float controlPoint2Y,
float endPointX,
float endPointY )

Adds a cubic bezier curve from the shape's last position to a new position.

This will connect the end-point of the last line or curve that was added to a new point, using a cubic spline with two control-points.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, lineTo, quadraticTo, closeSubPath

◆ cubicTo() [2/2]

void juce::Path::cubicTo ( Point< float > controlPoint1,
Point< float > controlPoint2,
Point< float > endPoint )

Adds a cubic bezier curve from the shape's last position to a new position.

This will connect the end-point of the last line or curve that was added to a new point, using a cubic spline with two control-points.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, lineTo, quadraticTo, closeSubPath

◆ getBounds()

Rectangle< float > juce::Path::getBounds ( ) const
noexcept

Returns the smallest rectangle that contains all points within the path.

◆ getBoundsTransformed()

Rectangle< float > juce::Path::getBoundsTransformed ( const AffineTransform & transform) const
noexcept

Returns the smallest rectangle that contains all points within the path after it's been transformed with the given transform matrix.

◆ getClippedLine()

Line< float > juce::Path::getClippedLine ( Line< float > line,
bool keepSectionOutsidePath ) const

Cuts off parts of a line to keep the parts that are either inside or outside this path.

Note that this isn't smart enough to cope with situations where the line would need to be cut into multiple pieces to correctly clip against a re-entrant shape.

Parameters
linethe line to clip
keepSectionOutsidePathif true, it's the section outside the path that will be kept; if false its the section inside the path

◆ getCurrentPosition()

Point< float > juce::Path::getCurrentPosition ( ) const

Returns the last point that was added to the path by one of the drawing methods.

◆ getLength()

float juce::Path::getLength ( const AffineTransform & transform = AffineTransform(),
float tolerance = defaultToleranceForMeasurement ) const

Returns the length of the path.

See also
getPointAlongPath

◆ getNearestPoint()

float juce::Path::getNearestPoint ( Point< float > targetPoint,
Point< float > & pointOnPath,
const AffineTransform & transform = AffineTransform(),
float tolerance = defaultToleranceForMeasurement ) const

Finds the point along the path which is nearest to a given position. This sets pointOnPath to the nearest point, and returns the distance of this point from the start of the path.

◆ getPointAlongPath()

Point< float > juce::Path::getPointAlongPath ( float distanceFromStart,
const AffineTransform & transform = AffineTransform(),
float tolerance = defaultToleranceForMeasurement ) const

Returns a point that is the specified distance along the path. If the distance is greater than the total length of the path, this will return the end point.

See also
getLength

◆ getTransformToScaleToFit() [1/2]

AffineTransform juce::Path::getTransformToScaleToFit ( float x,
float y,
float width,
float height,
bool preserveProportions,
Justification justificationType = Justification::centred ) const

Returns a transform that can be used to rescale the path to fit into a given space.

Parameters
xthe x position of the rectangle to fit the path inside
ythe y position of the rectangle to fit the path inside
widththe width of the rectangle to fit the path inside
heightthe height of the rectangle to fit the path inside
preserveProportionsif true, it will fit the path into the space without altering its horizontal/vertical scale ratio; if false, it will distort the path to fill the specified ratio both horizontally and vertically
justificationTypeif the proportions are preserved, the resultant path may be smaller than the available rectangle, so this describes how it should be positioned within the space.
Returns
an appropriate transformation
See also
applyTransform, scaleToFit

◆ getTransformToScaleToFit() [2/2]

AffineTransform juce::Path::getTransformToScaleToFit ( Rectangle< float > area,
bool preserveProportions,
Justification justificationType = Justification::centred ) const

Returns a transform that can be used to rescale the path to fit into a given space.

Parameters
areathe rectangle to fit the path inside
preserveProportionsif true, it will fit the path into the space without altering its horizontal/vertical scale ratio; if false, it will distort the path to fill the specified ratio both horizontally and vertically
justificationTypeif the proportions are preserved, the resultant path may be smaller than the available rectangle, so this describes how it should be positioned within the space.
Returns
an appropriate transformation
See also
applyTransform, scaleToFit

◆ intersectsLine()

bool juce::Path::intersectsLine ( Line< float > line,
float tolerance = defaultToleranceForTesting ) const

Checks whether a line crosses the path.

This will return positive if the line crosses any of the paths constituent lines or curves. It doesn't take into account whether the line is inside or outside the path, or whether the path is open or closed.

The tolerance parameter is the maximum error allowed when flattening the path, so this method could return a false positive when your point is up to this distance outside the path's boundary.

◆ isEmpty()

bool juce::Path::isEmpty ( ) const
noexcept

Returns true if the path doesn't contain any lines or curves.

◆ isUsingNonZeroWinding()

bool juce::Path::isUsingNonZeroWinding ( ) const
inline

Returns the flag that indicates whether the path should use a non-zero winding rule.

The default for a new path is true.

See also
setUsingNonZeroWinding

◆ lineTo() [1/2]

void juce::Path::lineTo ( float endX,
float endY )

Adds a line from the shape's last position to a new end-point.

This will connect the end-point of the last line or curve that was added to a new point, using a straight line.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, quadraticTo, cubicTo, closeSubPath

◆ lineTo() [2/2]

void juce::Path::lineTo ( Point< float > end)

Adds a line from the shape's last position to a new end-point.

This will connect the end-point of the last line or curve that was added to a new point, using a straight line.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, quadraticTo, cubicTo, closeSubPath

◆ loadPathFromData()

void juce::Path::loadPathFromData ( const void * data,
size_t numberOfBytes )

Loads a stored path from a block of data.

This is similar to loadPathFromStream(), but just reads from a block of data. Useful if you're including stored shapes in your code as a block of static data.

See also
loadPathFromStream, writePathToStream

◆ loadPathFromStream()

void juce::Path::loadPathFromStream ( InputStream & source)

Loads a stored path from a data stream.

The data in the stream must have been written using writePathToStream().

Note that this will append the stored path to whatever is currently in this path, so you might need to call clear() beforehand.

See also
loadPathFromData, writePathToStream

◆ operator!=()

bool juce::Path::operator!= ( const Path & other) const
noexcept

◆ operator=() [1/2]

Path & juce::Path::operator= ( const Path & other)

Copies this path from another one.

◆ operator=() [2/2]

Path & juce::Path::operator= ( Path && other)
noexcept

Move assignment operator

◆ operator==()

bool juce::Path::operator== ( const Path & other) const
noexcept

◆ preallocateSpace()

void juce::Path::preallocateSpace ( int numExtraCoordsToMakeSpaceFor)

Preallocates enough space for adding the given number of coordinates to the path. If you're about to add a large number of lines or curves to the path, it can make the task much more efficient to call this first and avoid costly reallocations as the structure grows. The actual value to pass is a bit tricky to calculate because the space required depends on what you're adding - e.g. each lineTo() or startNewSubPath() will require 3 coords (x, y and a type marker). Each quadraticTo() will need 5, and a cubicTo() will require 7. Closing a sub-path will require 1.

◆ quadraticTo() [1/2]

void juce::Path::quadraticTo ( float controlPointX,
float controlPointY,
float endPointX,
float endPointY )

Adds a quadratic bezier curve from the shape's last position to a new position.

This will connect the end-point of the last line or curve that was added to a new point, using a quadratic spline with one control-point.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, lineTo, cubicTo, closeSubPath

◆ quadraticTo() [2/2]

void juce::Path::quadraticTo ( Point< float > controlPoint,
Point< float > endPoint )

Adds a quadratic bezier curve from the shape's last position to a new position.

This will connect the end-point of the last line or curve that was added to a new point, using a quadratic spline with one control-point.

See the class description for an example of how to add lines and curves to a path.

See also
startNewSubPath, lineTo, cubicTo, closeSubPath

◆ restoreFromString()

void juce::Path::restoreFromString ( StringRef stringVersion)

Restores this path from a string that was created with the toString() method.

See also
toString()

◆ scaleToFit()

void juce::Path::scaleToFit ( float x,
float y,
float width,
float height,
bool preserveProportions )
noexcept

Rescales this path to make it fit neatly into a given space.

This is effectively a quick way of calling applyTransform (getTransformToScaleToFit (x, y, w, h, preserveProportions))

Parameters
xthe x position of the rectangle to fit the path inside
ythe y position of the rectangle to fit the path inside
widththe width of the rectangle to fit the path inside
heightthe height of the rectangle to fit the path inside
preserveProportionsif true, it will fit the path into the space without altering its horizontal/vertical scale ratio; if false, it will distort the path to fill the specified ratio both horizontally and vertically
See also
applyTransform, getTransformToScaleToFit

◆ setUsingNonZeroWinding()

void juce::Path::setUsingNonZeroWinding ( bool isNonZeroWinding)
noexcept

Changes the winding-rule to be used when filling the path.

If set to true (which is the default), then the path uses a non-zero-winding rule to determine which points are inside the path. If set to false, it uses an alternate-winding rule.

The winding-rule comes into play when areas of the shape overlap other areas, and determines whether the overlapping regions are considered to be inside or outside.

Changing this value just sets a flag - it doesn't affect the contents of the path.

See also
isUsingNonZeroWinding

◆ startNewSubPath() [1/2]

void juce::Path::startNewSubPath ( float startX,
float startY )

Begins a new subpath with a given starting position.

This will move the path's current position to the coordinates passed in and make it ready to draw lines or curves starting from this position.

After adding whatever lines and curves are needed, you can either close the current sub-path using closeSubPath() or call startNewSubPath() to move to a new sub-path, leaving the old one open-ended.

See also
lineTo, quadraticTo, cubicTo, closeSubPath

◆ startNewSubPath() [2/2]

void juce::Path::startNewSubPath ( Point< float > start)

Begins a new subpath with a given starting position.

This will move the path's current position to the coordinates passed in and make it ready to draw lines or curves starting from this position.

After adding whatever lines and curves are needed, you can either close the current sub-path using closeSubPath() or call startNewSubPath() to move to a new sub-path, leaving the old one open-ended.

See also
lineTo, quadraticTo, cubicTo, closeSubPath

◆ swapWithPath()

void juce::Path::swapWithPath ( Path & other)
noexcept

Swaps the contents of this path with another one.

The internal data of the two paths is swapped over, so this is much faster than copying it to a temp variable and back.

◆ toString()

String juce::Path::toString ( ) const

Creates a string containing a textual representation of this path.

See also
restoreFromString

◆ writePathToStream()

void juce::Path::writePathToStream ( OutputStream & destination) const

Stores the path by writing it out to a stream. After writing out a path, you can reload it using loadPathFromStream().

See also
loadPathFromStream, loadPathFromData

◆ EdgeTable

friend class EdgeTable
friend

◆ Path::Iterator

friend class Path::Iterator
friend

◆ PathFlatteningIterator

friend class PathFlatteningIterator
friend

Member Data Documentation

◆ bounds

PathBounds juce::Path::bounds
private

◆ closeSubPathMarker

const float juce::Path::closeSubPathMarker = 100005.0f
staticprivate

◆ cubicMarker

const float juce::Path::cubicMarker = 100004.0f
staticprivate

◆ data

Array<float> juce::Path::data
private

◆ defaultToleranceForMeasurement

const float juce::Path::defaultToleranceForMeasurement = 0.6f
static

◆ defaultToleranceForTesting

const float juce::Path::defaultToleranceForTesting = 1.0f
static

◆ lineMarker

const float juce::Path::lineMarker = 100001.0f
staticprivate

◆ moveMarker

const float juce::Path::moveMarker = 100002.0f
staticprivate

◆ quadMarker

const float juce::Path::quadMarker = 100003.0f
staticprivate

◆ useNonZeroWinding

bool juce::Path::useNonZeroWinding = true
private

The documentation for this class was generated from the following files: