#include <Blip_Buffer.h>
◆ blip_eq_t() [1/2]
| blip_eq_t::blip_eq_t |
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double | treble_db = 0 | ) |
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inline |
◆ blip_eq_t() [2/2]
| blip_eq_t::blip_eq_t |
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double | treble, |
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long | rolloff_freq, |
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long | sample_rate, |
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long | cutoff_freq = 0 ) |
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inline |
◆ generate()
| void blip_eq_t::generate |
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float * | out, |
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int | count ) const |
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private |
◆ Blip_Synth_
◆ cutoff_freq
| long blip_eq_t::cutoff_freq |
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private |
◆ rolloff_freq
| long blip_eq_t::rolloff_freq |
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private |
◆ sample_rate
| long blip_eq_t::sample_rate |
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private |
◆ treble
The documentation for this class was generated from the following files:
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/gme/Blip_Buffer.h
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/gme/Blip_Buffer.cpp