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LMMS
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Topics | |
| OpenGL | |
| Events | |
| Status | |
| World | |
| View | |
| Deprecated API | |
| Stub | |
Classes | |
| struct | PuglRect |
Typedefs | |
| typedef int16_t | PuglCoord |
| typedef uint16_t | PuglSpan |
Pugl C API.
A pixel coordinate within/of a view.
This is relative to the top left corner of the view's parent, or to the top left corner of the view itself, depending on the context.
There are platform-imposed limits on window positions. For portability, applications should keep coordinates between -16000 and 16000. Note that negative frame coordinates are possible, for example with multiple screens.