#include <WavEngine.h>
◆ WavEngine()
◆ ~WavEngine()
| WavEngine::~WavEngine |
( |
| ) |
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◆ _AudioThread()
| void * WavEngine::_AudioThread |
( |
void * | arg | ) |
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staticprotected |
◆ AudioThread()
| void * WavEngine::AudioThread |
( |
| ) |
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protected |
◆ destroyFile()
| void WavEngine::destroyFile |
( |
| ) |
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◆ getAudioEn()
| bool WavEngine::getAudioEn |
( |
| ) |
const |
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inlinevirtual |
◆ newFile()
◆ openAudio()
| bool WavEngine::openAudio |
( |
| ) |
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◆ push()
| void WavEngine::push |
( |
Stereo< float * > | smps, |
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size_t | len ) |
◆ setAudioEn()
| void WavEngine::setAudioEn |
( |
bool | | ) |
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inlinevirtual |
◆ Start()
| bool WavEngine::Start |
( |
| ) |
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virtual |
Start the Driver with all capabilities
- Returns
- true on success
Implements Engine.
◆ Stop()
Completely stop the Driver
Implements Engine.
◆ buffer
◆ file
◆ pThread
| std::thread* WavEngine::pThread |
|
private |
◆ work
The documentation for this class was generated from the following files:
- /home/runner/work/lmms-fork/lmms-fork/plugins/ZynAddSubFx/zynaddsubfx/src/Nio/WavEngine.h
- /home/runner/work/lmms-fork/lmms-fork/plugins/ZynAddSubFx/zynaddsubfx/src/Nio/WavEngine.cpp