#include <Multi_Buffer.h>
◆ anonymous enum
◆ Stereo_Buffer()
| Stereo_Buffer::Stereo_Buffer |
( |
| ) |
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◆ ~Stereo_Buffer()
| Stereo_Buffer::~Stereo_Buffer |
( |
| ) |
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◆ bass_freq()
| void Stereo_Buffer::bass_freq |
( |
int | bass | ) |
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virtual |
◆ center()
◆ channel()
◆ clear()
| void Stereo_Buffer::clear |
( |
| ) |
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virtual |
◆ clock_rate()
| void Stereo_Buffer::clock_rate |
( |
long | rate | ) |
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virtual |
◆ end_frame()
◆ left()
◆ mix_mono()
◆ mix_stereo()
◆ mix_stereo_no_center()
◆ read_samples()
| long Stereo_Buffer::read_samples |
( |
blip_sample_t * | out, |
|
|
long | count ) |
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virtual |
◆ right()
◆ samples_avail()
| long Stereo_Buffer::samples_avail |
( |
| ) |
const |
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inlinevirtual |
◆ set_sample_rate()
◆ bufs
◆ chan
◆ stereo_added
| int Stereo_Buffer::stereo_added |
|
private |
◆ was_stereo
| int Stereo_Buffer::was_stereo |
|
private |
The documentation for this class was generated from the following files:
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/gme/Multi_Buffer.h
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/gme/Multi_Buffer.cpp