#include <Audio_Scope.h>
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| typedef unsigned char | byte |
◆ byte
◆ error_t
◆ Audio_Scope()
| Audio_Scope::Audio_Scope |
( |
| ) |
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◆ ~Audio_Scope()
| Audio_Scope::~Audio_Scope |
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| ) |
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◆ draw()
| const char * Audio_Scope::draw |
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const short * | in, |
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long | count, |
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double | step = 1.0 ) |
◆ init()
| const char * Audio_Scope::init |
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int | width, |
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int | height ) |
◆ render()
| void Audio_Scope::render |
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short const * | in, |
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long | count, |
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long | step ) |
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private |
◆ buf
◆ buf_size
| int Audio_Scope::buf_size |
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private |
◆ high_y
◆ low_y
◆ sample_shift
| int Audio_Scope::sample_shift |
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private |
◆ screen
| SDL_Surface* Audio_Scope::screen |
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private |
◆ surface
| SDL_Surface* Audio_Scope::surface |
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private |
◆ v_offset
| int Audio_Scope::v_offset |
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private |
The documentation for this class was generated from the following files:
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/player/Audio_Scope.h
- /home/runner/work/lmms-fork/lmms-fork/plugins/FreeBoy/game-music-emu/player/Audio_Scope.cpp